000nate Posted February 11, 2003 Share Posted February 11, 2003 I was wondering how do I make a forcefield be able to be turned off and on from a switch? Link to comment Share on other sites More sharing options...
irishpump Posted February 11, 2003 Share Posted February 11, 2003 Make a caulk brush and texture both sides of it with a forcefield texture of your choice. I usually pick redfield1. Then select the entire peice and make it a "func_usable" then put KEY: targetname VALUE: forcefield. Then make sure you check the "STARTOFF" box. Deselect everything. Then Next to your forcefield (or where ever you want to put it) carve out a button hole and make a little square. Texture the front of it with some neato burrito button texture. Then select it and make it a func_button. Pick what angle you want it to put in (90, up, 180 etc.) Then put KEY: target VALUE: forcefield. YOu should then see a blue line connected to your forcefield wall youve made. Save it and compile it. This way ive shown you above is the only way i could get it to work in MP mapping. For singleplayer forcefield using single player entities, try here: http://mapping.jediknightii.net/tutorials.htm Link to comment Share on other sites More sharing options...
wedge2211 Posted February 12, 2003 Share Posted February 12, 2003 That will work. You can also try the search function, nate. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.