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MP:Trigger_push:angle? question


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My idea is to make two trigger_multiples near it, one on each side. Target one of them to a target_activate and that to your trigger_push, and target the other one to a target_deactivate and that to the trigger_push.

 

So if the player is coming from one side he/she will activate the trigger_push and will be pushed away, but in the case he/she is coming from the other side then the trigger_push will be deactivated before the player can walk into it.

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thanks for the info Leslie Judge,

if im getting this u mean i should do :

 

------> | | | <----X----

activate push desactivate

 

sounds good :) thanks

 

just another question :

has i said this map is for MP

so im working with the MP entities ref

i dont see target_activate/target_deactivate

 

should i set the sp entities ref ?

where can i get info on whats works on MP and what dont ?

 

thanks alot

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Originally posted by Leslie Judge

wedge: somehow LDJ made that window... If you break it you will be sucked out of the room. So I think, yes, but I can be wrong. :)

 

And I made a similar effect in my Mars map...but I cheated, I didn't actually trigger a trigger_push. :) I made a really thin trigger_push on the floor, always on, and made a really thin clip brush over it that I turned into a downward-opening door, which was triggered. So I got a similar effect, but I'd be interested to know if that could have been done in an easier fashion.

 

PS, like a couple other people, I can't find any target_activate or target_deactivate in the MP entities...

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