Code Posted February 12, 2003 Share Posted February 12, 2003 in my mp map i have a tunel in this tunel there is a trigger_push how can i make this only trigger on one face --- trigger --> | <-- dont trigger -- hope im clear plz help Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 12, 2003 Share Posted February 12, 2003 My idea is to make two trigger_multiples near it, one on each side. Target one of them to a target_activate and that to your trigger_push, and target the other one to a target_deactivate and that to the trigger_push. So if the player is coming from one side he/she will activate the trigger_push and will be pushed away, but in the case he/she is coming from the other side then the trigger_push will be deactivated before the player can walk into it. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 13, 2003 Share Posted February 13, 2003 Can you activate/deactivate trigger_pushes? It's been my experience that this isn't possible. Link to comment Share on other sites More sharing options...
Code Posted February 13, 2003 Author Share Posted February 13, 2003 thanks for the info Leslie Judge, if im getting this u mean i should do : ------> | | | <----X---- activate push desactivate sounds good thanks just another question : has i said this map is for MP so im working with the MP entities ref i dont see target_activate/target_deactivate should i set the sp entities ref ? where can i get info on whats works on MP and what dont ? thanks alot Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 13, 2003 Share Posted February 13, 2003 wedge: somehow LDJ made that window... If you break it you will be sucked out of the room. So I think, yes, but I can be wrong. Code: ehh, I'm at work now so I can't look at it, but I will in the evening (within a few hours). Link to comment Share on other sites More sharing options...
wedge2211 Posted February 13, 2003 Share Posted February 13, 2003 Originally posted by Leslie Judge wedge: somehow LDJ made that window... If you break it you will be sucked out of the room. So I think, yes, but I can be wrong. And I made a similar effect in my Mars map...but I cheated, I didn't actually trigger a trigger_push. I made a really thin trigger_push on the floor, always on, and made a really thin clip brush over it that I turned into a downward-opening door, which was triggered. So I got a similar effect, but I'd be interested to know if that could have been done in an easier fashion. PS, like a couple other people, I can't find any target_activate or target_deactivate in the MP entities... Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 13, 2003 Share Posted February 13, 2003 My mistake, sorry for that. Somehow I didn't recognize that I am using SP mapping mode. What a shame. Link to comment Share on other sites More sharing options...
Code Posted February 14, 2003 Author Share Posted February 14, 2003 im gonna try anyway, actualy i was planning ahead im just at the building stage (clauk no ent) so ill prob wont post if it worked or not thanks for the reply both Link to comment Share on other sites More sharing options...
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