-Chrono_MOT- Posted February 18, 2003 Share Posted February 18, 2003 OK. Take 2 - I've managed to get the FX, triggers, and switch to all work together...the only problem is my sound effect isn't working. I know there has to be a way because in ffa_deathstar when you press the switch the sound goes off the same time the beam does. Does anyone know any reason why this wouldn't be working for me, or have any suggestions as to how I can fix it? Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted February 18, 2003 Author Share Posted February 18, 2003 Not one person knows the answer to this? Link to comment Share on other sites More sharing options...
yangyan Posted February 27, 2003 Share Posted February 27, 2003 try a trigger_multiple -> target_speaker Link to comment Share on other sites More sharing options...
Lord_Frieza Posted March 1, 2003 Share Posted March 1, 2003 No, I think I have the solution to this problem! If you look in one of the narshaada sp script files you'll see that there is a script called shutuplando. In short make a script which affects whatever entity is making the noise then add a sopund command and in and in the path box type null. This sould silence any sound playing on this channel. Hope this helps Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 1, 2003 Share Posted March 1, 2003 Erm... Lord_Frieza, the title of the thread tells that this will be an MP map. Do you have a solution for that too? However this is useful for me. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted March 2, 2003 Author Share Posted March 2, 2003 I figured out what the problem was. I was using a wav that was a "stereo sound file". So when I changed it to an mp3 it worked fine. Link to comment Share on other sites More sharing options...
Lord_Frieza Posted March 2, 2003 Share Posted March 2, 2003 Oops, Sorry I never caught the MP part sorry every1, I presumed it was SP. (I am also struggling with sound, som1 help me with my thread plz, Not the dynamic music the target_speaker loudness problem Link to comment Share on other sites More sharing options...
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