LimaK Posted February 19, 2003 Posted February 19, 2003 0 light emitting surfaces Exceeded MAX_MAP_LIGHTGRID_ARRAY (2386944 >= 1048576) after the compile i get this....what does it mean and how do i fix it.
Leslie Judge Posted February 19, 2003 Posted February 19, 2003 That means your map is a bit big. This is not a very big problem. In the worldspawn entity you set the gridsize key with a value "128 128 256" or something. Default is "64 64 128". If you would use q3map2 instead of sof2map it would automatically adjust the gridsize at compile time so this error would never occur.
clu Posted February 20, 2003 Posted February 20, 2003 Sorry to barge in on this post fellas, but is q3map2 the way to go with compiling? I've always heard it mentioned but I guess i never knew what the deal was. How do you switch compilers? (I use gtkRadiant 1.2.11). -clu
wedge2211 Posted February 20, 2003 Posted February 20, 2003 q3map2 is included with GtkRadiant 1.2.11 and above. From the BSP menu, just select one of the "q3map" options instead of the "FastVIS" or "FullVIS" options.
clu Posted February 20, 2003 Posted February 20, 2003 Cool thank you Wedge. Is it generally a better compiler than sof2map? I'm just curious if there is a compelling reason to use one or the other. (Apologies to LimaK for satisfying my curiosity in his thread) -clu
wedge2211 Posted February 21, 2003 Posted February 21, 2003 Yeah. It's generally faster, better, and has more options.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.