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light problem


LimaK

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Posted

0 light emitting surfaces

 

Exceeded MAX_MAP_LIGHTGRID_ARRAY (2386944 >= 1048576)

 

after the compile i get this....what does it mean and how do i fix it.

Posted

That means your map is a bit big. :) This is not a very big problem. In the worldspawn entity you set the gridsize key with a value "128 128 256" or something. Default is "64 64 128".

 

If you would use q3map2 instead of sof2map it would automatically adjust the gridsize at compile time so this error would never occur.

Posted

Sorry to barge in on this post fellas, but is q3map2 the way to go with compiling? I've always heard it mentioned but I guess i never knew what the deal was. How do you switch compilers? (I use gtkRadiant 1.2.11).

 

-clu

Posted

Cool thank you Wedge. Is it generally a better compiler than sof2map? I'm just curious if there is a compelling reason to use one or the other.

 

(Apologies to LimaK for satisfying my curiosity in his thread)

 

-clu

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