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light problem


LimaK

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That means your map is a bit big. :) This is not a very big problem. In the worldspawn entity you set the gridsize key with a value "128 128 256" or something. Default is "64 64 128".

 

If you would use q3map2 instead of sof2map it would automatically adjust the gridsize at compile time so this error would never occur.

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Sorry to barge in on this post fellas, but is q3map2 the way to go with compiling? I've always heard it mentioned but I guess i never knew what the deal was. How do you switch compilers? (I use gtkRadiant 1.2.11).

 

-clu

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