wedge2211 Posted February 21, 2003 Share Posted February 21, 2003 I have a fog shader I want to use as a global fog in my next map. The problem is, whenever I put the fog in the level, it come up pitch-black and since it's global, I'm stuck in a room in which I can't see ANYTHING. Here's my shader code: textures/derelict/smoke { qer_editorimage textures/fogs/fog.tga qer_nocarve surfaceparm nonsolid surfaceparm nonopaque surfaceparm fog surfaceparm trans q3map_nolightmap fogparms ( .674 .545 .502 ) 1024.0 cull disable } I added the key "_fog" and value "textures/derelict/smoke" into my worldspawn entity, and also tried removing that key and adding a volumetric fog brush, both no luck. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 21, 2003 Author Share Posted February 21, 2003 Never mind, I added my custom fog shader file to a .pk3 file and it worked. Link to comment Share on other sites More sharing options...
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