Livingdeadjedi Posted February 23, 2003 Share Posted February 23, 2003 Ok i have placed waypoints and point combats but if i try to push or pull or force grip the stormtroopers its like they are superglued to the floor ???? I cant throw them about very odd once they are killed you try to push them, all ya get is 1 big THUMP and they move 2 inches ?? anyone sorted that problem out ? Link to comment Share on other sites More sharing options...
Blue_Lightsaber Posted February 23, 2003 Share Posted February 23, 2003 Uhh. You didn't accidently stick them in the ground in the editor right? Are they lined up to the floor? Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 23, 2003 Share Posted February 23, 2003 How about your force powers? A level 1 push or pull is very weak... Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted February 23, 2003 Author Share Posted February 23, 2003 ill put the cheats on for full force powers and get back to ya but no they were placed right on top of the ground i was thinking maybe it needs more waypoints ? or they have to have a script attached to them so you can manipulate them with the force i can force push them over. its just they donmt go very far:confused: Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted February 23, 2003 Author Share Posted February 23, 2003 yep that got it working LOL id forgotten about low force powers HEHEHE hey 1 quick question Do you have to place waypoint Navgoals connected together throughout the whole level from start to end ? Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 24, 2003 Share Posted February 24, 2003 It depends on what do you want to do. Place point_combats to make the stormies (and other opponents) move. When they will see you they will start to run to the nearest point combat (or to that one they are targeted to), and fight from there. Theoretically you can use simple waypoints to create a path they should follow towards the point combat, but I read someone had troubles with this, it seemed, NPCs ignore the waypoints, just go directly to the point combats. I tired this once, but I saw it working however. Link to comment Share on other sites More sharing options...
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