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Falling Damage Stats


Silverhawk2000

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Hi All,

 

Does anyone have any stats on Falling Damage?

 

How much damage do you take when you fall from various heights?

 

For example, when you fall from (64x12 GTK Units = 768)

You take about 20 points of damage.

 

Does the damage increase by a factor when you fall from greater heights?

 

For example:

10 Foot fall = 10 pts damage

20 Foot fall = 30 pts damage (not 20)

 

Also, is there a way to increase falling damage? If you have to alter the gravity factor, won't that affect Jump as well?

 

I don't want to make an electrical/damage type floor that constantly hurts the player. Just want to increase the damage done when they fall off a catwalk for instance.

 

:cool:

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SP or MP?

 

In SP you could use scripting to do just about anything you want, or...

 

Make a trigger part way through the fall to activate a trigger_hurt on the floor?

 

Make many triggers in the fall path to increase the damage amount (with scripting) of a trigger_hurt on the floor. So if walking around, damage would be zero, but the further you fall the more triggers you pass through and the more damage you take...aside from normal falling damage.

 

I like to try my suggestions before posting them, just to be sure, but do not have time just now :(

 

All suggestions are given as-is with no warranty specified or implied. I cannot be held responsible for any time or hair lost due to the success or failure of any suggestion I make or your failure to understand and implement it correctly. Any problems that may arise from anything I have ever written are probably OS issues in your computer. Should you encounter any user errors, replace user immediately. :D Weird mood today :D

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Originally posted by Dragarius

SP or MP?

 

I am interested in increasing falling damage in relation to Multi-Player (MP) Maps.

 

I don't want to make levels that result in someone's doom by falling down the ubiquitous 'bottomless chasm'.

 

I know that the Force Jump allows someone to perform superhuman jumps and so, by the same token, should help cushion them from the damage from high falls. But walking across catwalks that are fairly high off the ground would give you a little extra sense of dread if you knew that a whole lot of hurt was in store if you fell.

 

I could make the catwalks so high that the falling damage wound increase, but man, would they have to be high! Even just to do say, 50 pts of damage. This is ok I guess, but the only drawback is that the person has to travel far to get back up to where they were. Express 100mph elevator anyone?

 

Can scripting be used in MP? And if so, can someone give a few links to some scripting resources?

 

If I can’t find a way to increase falling damage (without altering gravity – because that would affect the jumps) then I may just have to build those way, way up platforms and catwalks.

 

Geronimo!

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I'm pretty sure that as force jump increases, fall damage decreases(otherwise, you'd get hurt from a force jump). I'm very sure scripting does not work in multiplayer.

 

Maybe, a target_push pointing down would work. This will cause more damage than a normal fall. Put the trigger_multiple somewhere in the drop and at a decent distance from the outer edges(places to get up).

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Originally posted by master_thomas

I'm pretty sure that as force jump increases, fall damage decreases(otherwise, you'd get hurt from a force jump). I'm very sure scripting does not work in multiplayer.

 

1 - If you do a level 3 force jump, you don't get hurt. But if you fall from the height of a level 3 force jump, you take some damage.

 

2 - Scripting doesn't.

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