Blue_Lightsaber Posted March 2, 2003 Share Posted March 2, 2003 Okay I finnaly figured out how to make in game conversations ( not cutscenes). Ex Mon Mothma: "Hello Kyle." Kyle: "Hey, I heard you have a mission for me." I get the conversation to start correctly but it only shows the first line of the conversation. ( Mon mothma: Hello Kyle. ) How do I get my conversation to continue? I tried connecting my target_prints togetether ( In the right order) but that didnt work. So again, How do I get my conversation to continue? Thanks. (PS: If you want to make conversations but not cutscene conversations you make a trigger_print then hit n for entity menu, then type message for key then whatever u want for message. Ex. value message key Mon Mothma: Hello Kyle.) Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 2, 2003 Share Posted March 2, 2003 Hehh, Kengo knows the answer. My opinion is targetting a target_printo to an other target_print can't work, because target_prints don't care about a target. You should trigger them individually. You can use a trigger_once to start the conversation (or what you prefer to use) and target that to a pair of one target_print and one target_delay. They have to have the same targetname of course. Then set the message for target_print, and set the interval between the two messages for target_delay. Give it a target of another pair of target_print and target_delay and so on... Kengo? Link to comment Share on other sites More sharing options...
000nate Posted March 2, 2003 Share Posted March 2, 2003 You should try using scripting with conversations, it enables you to do a lot more and is much easier. Link to comment Share on other sites More sharing options...
Blue_Lightsaber Posted March 2, 2003 Author Share Posted March 2, 2003 Okay I tried this. I used trigger_once to start the conversation and then used target_printo for the first message then target delay connected to it then target_print and so on...Testing map to see if it works Get back to ya soon [EDIT] Nope didnt work. Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 2, 2003 Share Posted March 2, 2003 If I understand, then you made: trigger_once -> target_print -> target_delay -> target_print What I said is: trigger_once -> target_print ......| ......V target_delay -> target_print ......| ......V target_delay -> target_print ......| ......V target_delay -> target_print And so on... Link to comment Share on other sites More sharing options...
Kengo Posted March 2, 2003 Share Posted March 2, 2003 Fraid don't know how to do what Lightsaber is asking Leslie What I did in Occupation at the beginning was using subtitles, which you do by altering a subtitle sp file and then referencing that to the custom sounds in the cutscene. I think what Lightsaber is looking for is just text, no cutscene or sounds, and I know of only one person who has done this - Blaster in the Dark Alliance. I think you should ask him Lightsaber Link to comment Share on other sites More sharing options...
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