Blue_Lightsaber Posted March 2, 2003 Posted March 2, 2003 Okay I finnaly figured out how to make in game conversations ( not cutscenes). Ex Mon Mothma: "Hello Kyle." Kyle: "Hey, I heard you have a mission for me." I get the conversation to start correctly but it only shows the first line of the conversation. ( Mon mothma: Hello Kyle. ) How do I get my conversation to continue? I tried connecting my target_prints togetether ( In the right order) but that didnt work. So again, How do I get my conversation to continue? Thanks. (PS: If you want to make conversations but not cutscene conversations you make a trigger_print then hit n for entity menu, then type message for key then whatever u want for message. Ex. value message key Mon Mothma: Hello Kyle.)
Leslie Judge Posted March 2, 2003 Posted March 2, 2003 Hehh, Kengo knows the answer. My opinion is targetting a target_printo to an other target_print can't work, because target_prints don't care about a target. You should trigger them individually. You can use a trigger_once to start the conversation (or what you prefer to use) and target that to a pair of one target_print and one target_delay. They have to have the same targetname of course. Then set the message for target_print, and set the interval between the two messages for target_delay. Give it a target of another pair of target_print and target_delay and so on... Kengo?
000nate Posted March 2, 2003 Posted March 2, 2003 You should try using scripting with conversations, it enables you to do a lot more and is much easier.
Blue_Lightsaber Posted March 2, 2003 Author Posted March 2, 2003 Okay I tried this. I used trigger_once to start the conversation and then used target_printo for the first message then target delay connected to it then target_print and so on...Testing map to see if it works Get back to ya soon [EDIT] Nope didnt work.
Leslie Judge Posted March 2, 2003 Posted March 2, 2003 If I understand, then you made: trigger_once -> target_print -> target_delay -> target_print What I said is: trigger_once -> target_print ......| ......V target_delay -> target_print ......| ......V target_delay -> target_print ......| ......V target_delay -> target_print And so on...
Kengo Posted March 2, 2003 Posted March 2, 2003 Fraid don't know how to do what Lightsaber is asking Leslie What I did in Occupation at the beginning was using subtitles, which you do by altering a subtitle sp file and then referencing that to the custom sounds in the cutscene. I think what Lightsaber is looking for is just text, no cutscene or sounds, and I know of only one person who has done this - Blaster in the Dark Alliance. I think you should ask him Lightsaber
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