Jump to content

Home

Continuing Conversations


Blue_Lightsaber

Recommended Posts

Okay I finnaly figured out how to make in game conversations ( not cutscenes).

 

Ex

 

Mon Mothma: "Hello Kyle."

 

Kyle: "Hey, I heard you have a mission for me."

 

I get the conversation to start correctly but it only shows the first line of the conversation. ( Mon mothma: Hello Kyle. )

 

How do I get my conversation to continue?

 

I tried connecting my target_prints togetether ( In the right order) but that didnt work. So again,

 

How do I get my conversation to continue?

 

Thanks.

 

(PS: If you want to make conversations but not cutscene conversations you make a trigger_print then hit n for entity menu, then type message for key then whatever u want for message. Ex.

 

 

value message

 

key Mon Mothma: Hello Kyle.)

Link to comment
Share on other sites

Hehh, Kengo knows the answer. :)

 

My opinion is targetting a target_printo to an other target_print can't work, because target_prints don't care about a target.

 

You should trigger them individually. You can use a trigger_once to start the conversation (or what you prefer to use) and target that to a pair of one target_print and one target_delay. They have to have the same targetname of course. Then set the message for target_print, and set the interval between the two messages for target_delay. Give it a target of another pair of target_print and target_delay and so on...

 

Kengo? :D

Link to comment
Share on other sites

If I understand, then you made:

 

 

trigger_once -> target_print -> target_delay -> target_print

 

What I said is:

 

trigger_once -> target_print

......|

......V

target_delay -> target_print

......|

......V

target_delay -> target_print

......|

......V

target_delay -> target_print

 

And so on...

Link to comment
Share on other sites

Fraid don't know how to do what Lightsaber is asking Leslie :o

 

What I did in Occupation at the beginning was using subtitles, which you do by altering a subtitle sp file and then referencing that to the custom sounds in the cutscene. I think what Lightsaber is looking for is just text, no cutscene or sounds, and I know of only one person who has done this - Blaster in the Dark Alliance. I think you should ask him Lightsaber :)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...