Sephiroth CR Posted March 4, 2003 Share Posted March 4, 2003 I've seen surfaces in maps where there is no friction and u can slide forever. How do I make this kind of surface? I'm also having water trouble. I make a block of water. When I go in game, the top is surfaced with this ugly grey blocked texture with white glowing lines, but You can go into like water. In Gtk I textured the top and botttom with bespin/water1 and the sides with caulk_nonsolid? Why wont the waters texture show up? Link to comment Share on other sites More sharing options...
wedge2211 Posted March 4, 2003 Share Posted March 4, 2003 Sliding--Put a thin brush on top of the surface you want to make slippery, and texture that brush with system/slick. Water--Try a different water shader. I think I also had that problem with bespin/water1, but bespin/water2 works fine. Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 4, 2003 Share Posted March 4, 2003 wedge is right about water. There's a thread somewhere, where I explained why water1 doesn't work. Link to comment Share on other sites More sharing options...
Sephiroth CR Posted March 4, 2003 Author Share Posted March 4, 2003 Ok! Thx alot both of u! Link to comment Share on other sites More sharing options...
Sephiroth CR Posted March 6, 2003 Author Share Posted March 6, 2003 Ok. I still get one tiny prob. The water is solid as a rock. It's textured normally, but it's solid. Why is this? Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 6, 2003 Share Posted March 6, 2003 Use caulk_nonsolid or nodraw on the other surfaces. Someone told me once that when compiling the first face of a brush in the map file decides what properties the brush will have. And who knows which face will Radiant write out first? So having a nonsolid shader on all the sides (that person told me to have a special water shader on all sides) makes sure that your water will be not solid. Link to comment Share on other sites More sharing options...
000nate Posted March 7, 2003 Share Posted March 7, 2003 You could just decrease the friction Link to comment Share on other sites More sharing options...
wedge2211 Posted March 7, 2003 Share Posted March 7, 2003 Originally posted by 000nate You could just decrease the friction ? Link to comment Share on other sites More sharing options...
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