sematriclen Posted March 6, 2003 Share Posted March 6, 2003 ok i was wondering if it is possible so add really deep water but have trigger_hutrs (about 4 or 5 of them) going up with different dmg values to simulate the deeper u got the more u get hurt as if u were running out of breat of does it do this allready??? Link to comment Share on other sites More sharing options...
wedge2211 Posted March 6, 2003 Share Posted March 6, 2003 Well, yes, this is certainly possible. I don't know if you'll get problems putting trugger_hurts inside other trigger_hurts, though, but if you can, keep in mind that the damage will be cumulative. Link to comment Share on other sites More sharing options...
RandomMonkey Posted March 6, 2003 Share Posted March 6, 2003 this would be an easy thing to acoplish but take some time. What you need to do is make for or 5 different brushes of water, make sure you texture the parts touching each other with no draw. Anyways tho make the deeper brushes have a higher hurt and shoallower lower, thats all to it Link to comment Share on other sites More sharing options...
Lord_Frieza Posted March 6, 2003 Share Posted March 6, 2003 This is just a guess but... Why not find out how long it is before kyle begins to choke underwater and how ever long that is add a delay key on a trigger hurt that matches the time it takes. The see how long it takews between the continious chokes under water and add that time to wait keys in the trigger hurt. Link to comment Share on other sites More sharing options...
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