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is it possible???


sematriclen

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ok i was wondering if it is possible so add really deep water but have trigger_hutrs (about 4 or 5 of them) going up with different dmg values to simulate the deeper u got the more u get hurt as if u were running out of breat of does it do this allready???

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this would be an easy thing to acoplish but take some time. What you need to do is make for or 5 different brushes of water, make sure you texture the parts touching each other with no draw. Anyways tho make the deeper brushes have a higher hurt and shoallower lower, thats all to it

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This is just a guess but...

 

Why not find out how long it is before kyle begins to choke underwater and how ever long that is add a delay key on a trigger hurt that matches the time it takes. The see how long it takews between the continious chokes under water and add that time to wait keys in the trigger hurt.:D

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