<|FeaR|>Neutron Posted March 9, 2003 Share Posted March 9, 2003 Hello. I've searched the forums, and to my knowledge all the questions concerning the creating of teleporters are how to make basic ones. So..... What if I want a teleport trigger to be fired only when the player presses the use button? BTW, I'm making a MP map. Thank you, <|FeaR|>Neutron Link to comment Share on other sites More sharing options...
wedge2211 Posted March 10, 2003 Share Posted March 10, 2003 This is just a guess, but a trigger_multiple with the USE_BUTTON spawflag targeted at your trigger_teleport? Or does the trigger_teleport itself have a use-button option? Link to comment Share on other sites More sharing options...
<|FeaR|>Neutron Posted March 10, 2003 Author Share Posted March 10, 2003 No, trigger_teleport doesn't have a use_button box. Already checked. I might try that other idea later, but the map has already been finished. I didn't really mind the auto teleporters that much. Also, for that idea, wouldn't the trigger_teleport need to be outside the map? To keep people from walking onto it? And would Radiant even like that? Still, it would be cool to have buttons for teleporters. We must find a way! LOL. Link to comment Share on other sites More sharing options...
Johnny-Rico Posted March 10, 2003 Share Posted March 10, 2003 ok about what u think not sure its possible didnt try tough but there is another way. you make the platform u want to be teleported from and make it func_plat. You make a trigger teleport at the top of the celling but u need to have it straight over the platfrom. You make a button and combine it with the func_plat and now when u press the button the platform will move up and u will be teleported. Just try to make it high enough so u wont be able to reach it without the plat. Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 10, 2003 Share Posted March 10, 2003 I'm at work now so I can't check but here are a few questions. Have you tried to target the button to the trigger_teleport? With trigger_hurt it work is you target something to it, then every time you trigger the trigger_hurt it turns on/off. Maybe this will work with trigger_teleport too. Can you use target_teleport in MP? If you can, give it a try to see if it fits better to your needs. Link to comment Share on other sites More sharing options...
giganerd Posted March 12, 2003 Share Posted March 12, 2003 Targeting a trigger_teleport with a func_usable or trigger_multiple will not work, I've already tried it. Anyway, going off the func_plat idea, create your trigger_teleport to be 2 or 4 units thick and place that right on the surface you are teleporting from. Then make an equally thin func_plat with the nodraw_solid texture from the /common textures folder right beneath the trigger_teleport (it's ok if it goes into the floor, you won't be able to see it anyway). Now set the lip=0 and the height to twice the thickness of your trigger_teleport and make sure you make it negative so that it will move down when triggered (remember that func_plats have to be built in the extended position for lighting purposes). Now create your func_usable wherever you like and target the func_plat with it. Now when you trigger the func_usable, the func_plat will move down, exposing the trigger_teleport, and away you go. This is just the basic setup so feel free to mess around with it. Hope that helps. Link to comment Share on other sites More sharing options...
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