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BOTH_THERMAL_THROW Bug


razorace

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I found another minor bug. For some wierd reason the "*r_hand" tag surface on BOTH_THERMAL_THROW isn't 100% attached to the animation. This causes the thermal detenator to float off the hand in a different arc than the actual hand. The problem is very easy to see in ModView.

 

Sadly, there's no way to fix this without help from Raven.

 

Razor Ace

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Uh, I wouldn't have noticed it unless it was in the game. It's the primary throw on the thermals and it's about 50% fragged. I honestly don't know how the tag got disconnected but it's definately an animation problem and something we can't currently fix.

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Nope. It's a problem with the actual model. I checked the tag surfaces in ModView. It's probably due to an animation "touch up" and the animator forgot to update the tags. It happens. I'm just asurprised a professional team with a full betatesting team never catch onto such an obvious to catch bug.

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