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'Movie Battles' has gone open Beta


RenegadeOfPhunk

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Hi guys,

 

I believe my mod is now at the stage where it can go 'open Beta'.

It is avaliable for general download at:

 

Movie Battles

 

The aim of this mod is to more accurately create the look and feel of star wars battles from the movies.

 

I am currently in the process of writing up a proper manual for the game.

 

Quick description of the classes:

 

Jedi:

-----

Access to force powers and light saber.

Saber defense on right mouse button. (Instead of saber throw)

 

If your saber defense is at level 3, you can access a new style of saber fighting. This is achieved by holding down both left and right mouse buttons. The ready position will now be with the saber held above your head. (Except when standing still...)

To attack, let go of the right mouse button. Hold down the right mouse button again to stop.

Another way to attack is to TAP the right mouse button which, if timed correctly, can result in very fast, consecutive attacks.

 

Soldier

---------

Weak health, armour and weapons, but 2 extra 'lives' per round

 

Hero

------

Good weapon selection, and the ability to regenerate health.

 

Mandalorian

----------------

Excellent variety of weapons, good armour and jetpack. (Now in controls menu)

 

 

There are 3 new cvars for this mod:

 

g_RoundTime

-----------------

This alters the amount of time each game round lasts. Valid settings are between 2 and 4 (minutes).

An extra minute is automatically added for team games.

Default setting is 3

 

g_botclass

--------------

This specifies what class bots are assigned to:

0 = Random

1 = Soldier (default)

2 = Jedi

3 = Mandalorian

 

g_timePeriod

-----------------

This specifies what models are allowed in the game

1 = EU models

2 = Original Trilogy models

4 = Prequel models

 

To combine time periods, add together the values.

e.g. Default = 3. This combines EU and OT models.

 

NOTE: You will need the appropiate models downloaded to play in OT and Prequel modes. See details on the site.

 

More details

here.

 

Please see a few posts down for the list of models you will need, their creators and where you can download from...

 

I'll put more up as I remember it!!

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I downloaded it off the link and can't get it to work:(.

I tried putting the folders in the Movie Battles folder, but it didn't show up in the mods selection screen so I put them in a pk3 inside the folder and I get the music, but when it starts, I get an error message about a mixup in client/server or something like that.

 

ERROR

client/server game mixup:

jk-1/team assault .01b

 

I think that's what the error is.

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The main saber changes:

 

1. Saber throw has been removed. (Only one reference to it in any movie - and that's a stretch) and replaced with saber defense. When pressed, your ability to block both blaster fire and enemy saber attacks are increased.

The higher your saber defense level, the better the chance you will block without defense held. But even at level 3, your chance of blocking without defense held is less than 50%

While defense is held down, you are forced to a walking pace. This is not only a balancing tool to slot the Jedi into more of a protector / guardian role, but also to try and create more movie-realistic movement. (It is rare for a Jedi to be moving full-pace while blocking...)

 

2. The new saber-style described above, which is meant to simulate the kind of style which Anakin used at the end of AOTC with Dooko.

It is weak defensively, you can be easiely hit, but your attacks start mid-swing, so they make contact with your target quicker. Also, by tapping the mouse button, as described above, you can fire off very quick volleys of attacks which have the potential of killing off your opponent before they have a chance to do you any real damage.

This style is NOT meant for battling gun-wielding classes - only other Jedi's.

And also, I would suggest not constantly using the style. I, personally, have found it best to only switch to it when I know my opponent has been weakened, to quickly deliver the killing blow...

Although I'm sure people will find ways to use it I haven't thought of...

 

3. Sticky sabers. Short saber locks can occur during normal saber combat. This is mainly to make saber combat look more real, although it does end up changing the nature and tactics of saber combat itself...

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master_thomas:

 

what do you mean by 'putting the folders in the Movie Battles folder'..?

 

You just need to put the .pk3 file into the Movie Battles folder and that's it.

 

e.g.

 

C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/Movie Battles/MovieBattlesvB4.pk3

 

Also, you do have 1.04 right? :)

 

Also, check you haven't put any game mod .pk3's into your base folder...

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I copied the folder from my unzip folder into gamedata and renamed to Movie Battles. I tried to run, but nothing happened so I looked inside. There were the folders and no pk3 so I put them into a pk3 in the Movie Battles folder. The theme music played and the disable force option disappeared, but I get that error when I try to start a game.

 

I do have 1.04.

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I'm not exactly sure what your doing, but just to make sure you understand:

 

* You don't have to unzip or otherwise open the .pk3 file. You just need to copy it to the right place.

* Did you just say that you re-named the GameData directory?! If so, don't! Put it back how it was!

 

Try and put your files and folders back to how they were before you attempted to install, and then follow these steps in order:

 

1. Create a new folder called 'Movie Battles' INSIDE your GameData directory. (You don't need to re-name ANY existing directories)

2. Download MovieBattlesvB4.pk3 from the site.

3. Put the file into the new Movie Battles folder.

 

Then just start-up, and it should be in the Mods list...

 

If it's not, don't do anything more. If you've followed those steps correctly, then there's no reason why it shouldn't be showing up. Post back here if it's not working at that point...

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Apologies to those who can't open the word documents - I guess Word XP docs maybe aren't backwards-compatible anymore...

 

Anyway, here's a list of the Original Trilogy models, their creators, and where you can download:

 

Michael Frost, Adam Lee, Arco Fergerson

Darth Vader (Cheshire_arco_vader.pk3)

http://www.jk2files.com/file.info?ID=3951

 

Sniper Wolf, Kman, Toonces:

Dash Rendar (glm_dash_rendar.pk3)

http://www.jk2files.com/file.info?ID=7145

 

Major Clod:

Han Solo (mc_hansolo.pk3)

http://www.jk2files.com/file.info?ID=7779

 

BloodRiot & Absath:

Mandalorian models (Mandalorian.pk3)

http://www.jk2files.com/file.info?ID=2762

 

Kevin Coyle:

Old Ben Kenobi (KC_OldBenKenobibiv1.pk3)

http://www.jk2files.com/file.info?ID=10765

 

Major Clod:

Wookiee (wookiee.pk3)

http://www.jk2files.com/file.info?ID=3349

 

Kavis:

Rebel Elite

Download link

 

Eric Landreneau:

Royal Guard

Download link

 

 

 

=======================

And here's the PREQUEL models:

=======================

 

Chris Guererman:

The clones model pack (glm_clonepilot.pk3 & glm_clonetrooper.pk3)

http://www.jk2files.com/file.info?ID=4533

 

Vincent “Vahl” Joyah:

Anakin Skywalker (glm_anakin.pk3)

http://www.jk2files.com/file.info?ID=6278

 

Prophet & Major Clod:

Battle Droid (zbattledroid.pk3)

http://www.jk2files.com/file.info?ID=4786

 

Kman, Grafox, Toonces, Luuke, Garik Loran:

Count Dooko (glm_dooko.pk3)

http://www.jk2files.com/file.info?ID=4164

 

Adam “Cheshire” Lee, Kurtis “Kman” Smith & “Arco” Furgerson:

Darth Maul(glm_Maul_Model.pk3)

http://www.jk2files.com/file.info?ID=3287

 

Psyk0Sith:

Ki Adi Mundi (kiadi1.1.pk3)

http://www.jk2files.com/file.info?ID=5046

 

Toonces, Arco:

Kit Fisto (ct_fisto.pk3)

http://www.jk2files.com/file.info?ID=6028

 

Toonces, Arco, Deetox, Tex360:

Mace Windu (ct_windu.pk3)

http://www.jk2files.com/file.info?ID=8779

 

Tex360, Toonces, Arco, Deetox, Wolf-Devil, Sithlord, quamosity:

Qui-Gon Jinn (tex_quigon.pk3)

http://www.jk2files.com/file.info?ID=8781

 

SkinMan, Nanodagiardino:

Sirne (sirne.pk3)

http://www.jk2files.com/file.info?ID=4862

 

Tex360, Toonces, Arco, Mars:

Ep.I OB1 Kenobi

Download link

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I looked for a prequel OB1 model, but I couldn't find one I could actually download sucsessfully :)

 

If anybody can provide me with a link, I'll happily get him into the next build.

And if anybody has any other specific requests for models they'd like to see included, feel free to ask. Although I do reserve the right to not include models I don't think are:

 

a. Of a good enough quality

 

OR

 

b. Don't fit in with the 'realism' concept...

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Another couple of quick points:

 

Holocron, Jedi Master and Duel game types now don't work correctly, and are not supported in this mod.

I actually meant to make them unavaliable in the menu's, but it's one of those things that slipped though :rolleyes:

 

I may look at getting this gametypes supported, but I've gotta say, it's not a big priority for me at the moment.

We'll have to see...

 

Secondly, I've noticed that the model names are all showing up as (null)!

This is one of those annoying things that happen differently between running in debug, and then running the .qvm's!

I'll sort it for the next build...

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I just played it and love it.

 

Now for test feedback:

 

Several suggestions for the final version: Faster force regeneration(the force is now unrealistically slow and bad for large fights)

 

 

Rechargeable jetpack fuel: I felt that it wasn't much good unless you could use it more. To reinforce this, I searched and found that Jango Fett's jetpack runs on rechargeable fuel cells.

 

 

The ability to make bots into heroes.

 

 

The soldiers are much to accurate. A tk-421 killed me with a blaster rifle several times from across the level. Bots are too good in most classes.

 

 

Maybe when the mindtrick is on in team, you won't shoot while enemies are in the crosshair(like you already have), but you will also constantly shoot while allies are in the crosshair.

 

 

Pickups: I tested this and found that you won't completely run out of all ammo, but one rocket and 15 shots from the disruptor per match? Big problem for heavy snipers. There also seems to be a small bug in the ammo counter for the disruptor: you can see the top of a digit in the tens place: sort of like this:

 

;2(not an actuall semi colon, but that is the closest thing I can get.)

 

 

The ability to change your class without it crashing.

 

 

Slightly increase the fire rate of the pistol.

 

 

The following won't affect this really and are just graphic pleasers:

 

 

Two pistols. I know this is possible because they are doing it in forcemod2.

 

 

A custom menu: just seems to need one.

 

_____________________________________________

 

 

I do like the new mindtrick. It is more accurate to the original movies.

 

 

Good music.

 

 

The AI makes the bots better with this new saber combat system than the previous. They know when to use block.

 

More accurate saber combat with the new stance and defense.

 

 

Nice new pistol model and sound.

 

 

I can see this as being great for large team ffa or ctf: send soldiers to get the flag with mandolorians and heroes sniping, rocketing, etc. while the jedi stand next to the flag. Great for warring factions.

 

 

Overall, it is an excellent mod that is fun to play.

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master_thomas:

 

Thx for the feedback man. Glad you like overall...

 

I purposefully reduced force regen for several reasons, to do with game balance, movie realism and to stop spamming powers. I personally think it adds to the game being lower. It forces you to be more conservative with your powers. Making you only use them when nessesary, and can make the end of the round more tense if you find yourself with low force power...

 

However, I've had other people ask me to make it a bit higher too. If it turns out most poeple aren't happy with the lower regen level, then I'll upp it a bit in the next build..

 

Interesting fact about the jetpack. Ok, I'll consider that for the next build too...

 

The soldier accuracy is dependent on the skill level you assign to the bots. (Padawan, Jedi etc.)

If you drop it to a low level, they can't shoot for s**t!

 

I don't like the idea of increasing the amount of ammo for the disruptor. I think it's a bad idea having overly powerful, one-shot weapons in an LMS game. (For evidence of this, ask most CS players what they think of the AWP!)

With reduced ammo, it's OK though, cos you can't over-use it...

Again, I want to wait and see what other people think before making a descision.

 

The rocket is actually suppost to represent the rocket on the Jetpack :) Eventually, I want to get it so that THAT fires rather than having a seperate rocket launcher weapon...

 

Hmm - the crashing's a pain. I've had a couple of other people mention it to, but I can't get it to happen on mine. I'll look into it...

 

I don't know about that extra mind-trick idea. Just because a Jedi convinces you he's one of your friends, doesn't mean you suddenly go mental and start attacking your other friends!

 

Yeah, I think the pistol rate is probably too low. I'll upp it a bit..

 

I may have good news about ForceMod related features soon... :)

 

Yeah - and good point about the custom menu. You know anybody good who can knock some up for me..? :)

 

Thanks for mentioning the stuff you like :)

Just to let you know, I want to eventually get proper objective-type play in - but that won't be for a while...

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Well, I don't reak or anything ( or at least I'm pretty sure I don't - I had a bath this morning... ;) ) but I'm certainly up for getting some peeps together and getting a proper game going! I still haven't been able to get involved in a real, proper ruck yet, and I'm dying to see how it works out. Hopefully I've got these classes right... :eek:

 

I'm in the UK, so might be difficult to get a good time compatible with my Yankie brothers! ;)

Weekends might be the best time to try and organise something I guess...

 

Who else is up for it? :D

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