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'Movie Battles' has gone open Beta


RenegadeOfPhunk

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Shotokan,

 

I assure you, it's not a problem with the mod itself!

Sounds like there is a conflict happenning with another mod on your machine.

 

First of all, I would check your base folder and make sure that you don't have any code mods in there.

i.e. make sure you only have maps, models etc. in your base folder.

Coding mods always go into a seperate folder in your GameData directory...

 

Also, double-check that your movie battles folder is 'Movie Battles' exactly (space in middle). Although this should only be a problem when you play online.

 

Double check those two things and post back here if you still can't get it to run...

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Guys,

 

I'm leaving one of my computers on as a dedicated server.

I say dedicated, but I do use it for other things sometimes, although rarely. So it should be avaliable most of the time...

 

It's not exactly a state-of-the-art machine, and it's sharing my cable connection, so it won't have the best ping times ever (especially for you USA / Canada lot, since it's here in the UK), but anyway, it's avaliable to all. (No password).

 

The ip address: 81.99.86.70

 

It's running Build 8, CTF maps - 30 mins each map.

Max 16 players

 

Please, feel free to drop in. I'm probably gonna end up hanging around most nights for a couple of hours if you fancy a game. Usually around 10-12pm GMT...

 

...and please feel free to point out any issues you find. (Constructive criticism would be ideal! lol :) )

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Just to let you know about issues that are already known about and I am currently working on fixing...

 

* The mandalorian rocket is sometimes invisible! It still fires, and it still causes damage to the target - you just can't see it!

This is a VERY strange problem (even wierder than the phantom bullets thing!). It seems to happen consistantly on the Bespin CTF map, and only very rarely on other maps. Why this is, at the moment I have no clue! I'm looking into it...

 

* Sometimes the join button in the menu's doesn't work first time - you have to effectively join twice before you actually join the game. Again, I'm looking into it.

 

* It seems in my efforts to make the soldier class a bit more balanced, I may have made it a bit TOO good! I'm probably going to half their current health to re-balance them...

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Renegade... since the rocket is fully functional... you still want me to re arrange the mandalorian model so the rocket disapears from the jetpack after its been fired?

 

I'll probably sieze the oportunity to fix the saber issue although it wont change your mod cuz mandalorian cant use saber :)

 

Anyway just lemme know.

 

Cheers.

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BloodRiot,

 

I'm still working on getting the skin changed properly. This process is complicated slightly by the extra code I've added to force models according to team and class.

 

If I can get it working, I'l let you know. And then we can get the proper rocket action - ermm - rocking :)

 

What I was wondering also is, would it be possible to either change the size of the CTF flag, or maybe make it transparent? Cos it's a real pain when your carrying it - especially as the jedi. It gets in the way and you can't really see what your doing!

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Either way, since I lead a very uninsteresting life and my common unemployed afternoon is really boring... My mandalorians are finally saber friendly, the jetpack and the rocket are now 2 separate meshes and the caps are now fixed.

 

So now it's up to you my friend.

 

I just have to repack everything and re-post it at jk2.net and stuff... so my work with them fetts is finally over.

 

Cheers.

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In assets0.pk3/models/map_objects/mp/flag.jpg

and

assets0.pk3/models/map_objects/mp/flag2.jpg

 

Change theese two to be transparent and drop it in a .pk3 file to make the flags transparent. I have no image editing experience so Dont ask me to do it :/

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It's not nessesarily to do with the jetpack mod Jman, although I can see why you'd think that...

 

Both the original jetpack mod and Movie Battles have both been written under the project name of Team Assault. So the message probably just means Movie Battles is conflicting with another code mod...

 

Hmm. Well, all I can suggest is totally clearing your base folder of any non-standard files. (I don't mean delete them, just move them to a different folder - say your desktop). You should be able to at least run Movie Battles then (although a lot of the models will show up as Kyle...)

 

Then you can try putting in your custom files back into your base directory and see which one is causing the problem...

 

That's the only thing I can suggest at this stage I'm afraid :/

 

...and just to double-check, post up EXACTLY the names of all the files in your 'Movie Battles' folder...

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Im gonna turn the standard JO flags into the hover drone of JK1 ctf... but i'll need a good md3 importer for max r4...anyone knows where to find it? i found one for max r3 but it fails to initialize in r4.

 

The reason i need an importer is to check the original flag for tags and stuff.. cuz my initial tryout was sucessfull but messy.. the drone was not facing the right direction and its a bit silly...besides... i couldnt get the drone texture maps working either.

 

Cheers.

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This is just an ide... No promises, but do a search for "Team Assault" in your C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast folder.

 

Make sure it is for Files containing not files named. Another thing that might have been made by team assault... Wasn't there a grappling hook?

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The new droid-flags which BloodRiot has knocked up for me are REALLY sweet! They look great. And their a lot more star-warsey!

And - very importantly - these new 'flags' don't get in the way of your view in third person, which is really quite important.

 

I'm gonna add some proper sound support for them (driod-like bleeps and hums etc.), and then get them into the next build.

 

And I'm nearly done getting the rocket to dissapear thanx to BloodRiot's mandalorian alterations.

Well, I KNOW I can get it to work a certain way, but it's not the neatest solution. I'm still trying to get plan A to work.

 

If not, plan B is still do-able, so either way it'll get done.... :)

 

...BloodRiot is THE man! :D

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That's what I'm trying to do.

I've made a thread about this in the NRG coding forum...

 

...although I can't actually access them right at this moment... :/

 

I'll quickly summarize here. The line of code I believe should remove the rocket section is:

 

trap_G2API_SetSurfaceOnOff( ci->ghoul2Model, "jetpack_rocket", 0x00000002/*G2SURFACEFLAG_OFF*/ );

 

I'm triggering this on an entity event. Using the debugger, I can say for a fact that I know:

 

a. The above line of code is actually getting called when it should

b. that the ci pointer is valid and correct

 

(ci is a pointer to the clientInfo_t structure of the mandalorian client...)

 

...but the rocket does not dissapear... :confused:

 

My guess at the moment is that there is some kind of 'refresh' function I need to call after the above call, but that is really just a guess at the moment...

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