Miss_Stalker Posted March 16, 2003 Share Posted March 16, 2003 I created a target_Speaker and in the key "noise" i gave the value to the wav's destination. Now when you go in the game, you can barely hear it. Is there any way I can raise teh volume? Cuz the tutorial doesn't tell you how to do that. And um I've this hall type where I want it to play the wav. But it only plays at the spot where I have the target_speaker at. Is tehre any way i can make it play thruout the whole hall? I don't want the global or activator options. Please help Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 17, 2003 Share Posted March 17, 2003 You still can use more targer_speakers spreaded in the hall. Link to comment Share on other sites More sharing options...
Miss_Stalker Posted March 18, 2003 Author Share Posted March 18, 2003 thanks, is there any way to raise the volume? Link to comment Share on other sites More sharing options...
lassev Posted March 18, 2003 Share Posted March 18, 2003 You still can use more targer_speakers spreaded in the hall. Eh, sorry, but I absolutely had to replicate that first answer. In some file it is said that adding more target_speakers does not decrease game speed, but increases just the volume (provided they are at the same phase, I guess...). Link to comment Share on other sites More sharing options...
wedge2211 Posted March 18, 2003 Share Posted March 18, 2003 Phase doesn't matter. A target_speaker playing the same sound as another target_speak, near the 2nd one, will increase the volume and "spread the sound out." If you want a sound to be VERY LOUD in one area, put 4-5 target_speakers near each other in that place. If you want the sound to play along a large area, well...you spread out the target_speakers. Link to comment Share on other sites More sharing options...
lauser Posted March 19, 2003 Share Posted March 19, 2003 OOOOOOoooooo...I just found this thread, but I already posted about it here: http://www.lucasforums.com/showthread.php?s=&threadid=93216 Anyhow all I want to know is how to use target_speakers properly. I can't get them to work.... Thanks in advance... Link to comment Share on other sites More sharing options...
ioshee Posted March 19, 2003 Share Posted March 19, 2003 Does target_speaker work in MP? anyone tested it? Link to comment Share on other sites More sharing options...
wedge2211 Posted March 19, 2003 Share Posted March 19, 2003 Yes, it works. I've done it several times. THey can be triggered, made global, etc, everything it says it can do. Link to comment Share on other sites More sharing options...
Miss_Stalker Posted March 20, 2003 Author Share Posted March 20, 2003 thanks, I figured the probout Link to comment Share on other sites More sharing options...
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