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Prob with shaders when converting to SP


DarkLord60

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I am having trouble converting Mp players to SP like anakin from Toonces obi wan model. I always get this problem with shaders http://mywebpage.netscape.com/aotctcDarkLord60/shot0000.jpg

 

If any one could help me here is the file and you could give it a shot and email it to me and tell me how you did it. Email me at J_hamp60@hotmail.com Here is link to file. http://www11.brinkster.com/darklord60/anakin_sp.zip

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Here is how it works but I still have probs.

  • unzip tex_quigon.pk3
    open model/player folder
    rename folder from tex_quigon to kyle making sure that kyle is in all lowercase letters.
    open file model_default.skin with word and edit lines like this:

before

head,models/players/tex_quigon/head.jpg

torso,models/players/tex_quigon/torso.jpg

r_arm,models/players/tex_quigon/torso.jpg

l_arm,models/players/tex_quigon/torso.jpg

r_hand,models/players/tex_quigon/hands.jpg

l_hand,models/players/tex_quigon/hands.jpg

l_leg,models/players/tex_quigon/legs.jpg

r_leg,models/players/tex_quigon/legs.jpg

hips,models/players/tex_quigon/hips.jpg

hips_belt,models/players/tex_quigon/hips_belt.jpg

head_eyes_mouth,models/players/tex_quigon/head.jpg

robe,models/players/tex_quigon/robe.jpg

torso_cap_head_off,models/players/stormtrooper/caps.jpg

head_cap_torso_off,models/players/stormtrooper/caps.jpg

torso_cap_hips_off,models/players/stormtrooper/caps.jpg

hips_cap_torso_off,models/players/stormtrooper/caps.jpg

r_leg_cap_hips_off,models/players/stormtrooper/caps.jpg

l_leg_cap_hips_off,models/players/stormtrooper/caps.jpg

r_hand_cap_r_arm_off,models/players/stormtrooper/caps.jpg

l_hand_cap_l_arm_off,models/players/stormtrooper/caps.jpg

r_arm_cap_torso_off,models/players/stormtrooper/caps.jpg

torso_cap_r_arm_off,models/players/stormtrooper/caps.jpg

l_arm_cap_torso_off,models/players/stormtrooper/caps.jpg

torso_cap_l_arm_off,models/players/stormtrooper/caps.jpg

hips_cap_l_leg_off,models/players/stormtrooper/caps.jpg

hips_cap_r_leg_off,models/players/stormtrooper/caps.jpg

after

head,models/players/kyle/head.jpg

torso,models/players/kyle/torso.jpg

r_arm,models/players/kyle/torso.jpg

l_arm,models/players/kyle/torso.jpg

r_hand,models/players/kyle/hands.jpg

l_hand,models/players/kyle/hands.jpg

l_leg,models/players/kyle/legs.jpg

r_leg,models/players/kyle/legs.jpg

hips,models/players/kyle/hips.jpg

hips_belt,models/players/kyle/hips_belt.jpg

head_eyes_mouth,models/players/kyle/head.jpg

robe,nodraw

torso_cap_head_off,models/players/stormtrooper/caps.jpg

head_cap_torso_off,models/players/stormtrooper/caps.jpg

torso_cap_hips_off,models/players/stormtrooper/caps.jpg

hips_cap_torso_off,models/players/stormtrooper/caps.jpg

r_leg_cap_hips_off,models/players/stormtrooper/caps.jpg

l_leg_cap_hips_off,models/players/stormtrooper/caps.jpg

r_hand_cap_r_arm_off,models/players/stormtrooper/caps.jpg

l_hand_cap_l_arm_off,models/players/stormtrooper/caps.jpg

r_arm_cap_torso_off,models/players/stormtrooper/caps.jpg

torso_cap_r_arm_off,models/players/stormtrooper/caps.jpg

l_arm_cap_torso_off,models/players/stormtrooper/caps.jpg

torso_cap_l_arm_off,models/players/stormtrooper/caps.jpg

hips_cap_l_leg_off,models/players/stormtrooper/caps.jpg

hips_cap_r_leg_off,models/players/stormtrooper/caps.jpg

 

  • After thats done do the same for model_red.skin and model_blue.skin
    completing all of these go back to window where you can see all three dir as shown below.

Directory paths

 

C:\unziped\texquigon\models\players\kyle\

----------------------------shaders\

----------------------------sounds\chars\kyle\misc\

 

  • Zip folders models, sounds, and shaders into pk3 format
    Then put into your base directory and presto!

 

I did all of above and I am still having troubles.? help!

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i did the same with kyle's collar

 

the code is "clear" "no draw" will work but the game engine always looks for a shader called nodraw that does not exist

 

so you get a message like this - shader nodraw not found -

 

use clear instead or nodraw.

 

the code i used :)

 

torso_collar,clear

 

and now kyle has no more collar :D

 

svösh

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add a line:

torso_robe,nodraw

an easier way to do this, btw, instead of moving all the files including the images, you can just move the model_default.skin and model.glm files to a kyle folder and leave the rest of the files where they are.

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Originally posted by boinga1

add a line:

an easier way to do this, btw, instead of moving all the files including the images, you can just move the model_default.skin and model.glm files to a kyle folder and leave the rest of the files where they are.

Ive tried that it doesnt work.

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