Psynex Posted March 17, 2003 Share Posted March 17, 2003 Setting up the heirarchy for a character isn't very difficult, but to me it seems like a small bottleneck in the implementation phase of a model. Then it hit me...if the mesh is already segmented and capped, why couldn't a script just link everything in a matter of seconds? The only answer to that question is because one hasn't been made. I know nothing about making max scripts, and I looked at a couple of tuts, but I still don't know anything about making them. How does everyone else feel about this? With a flawless script and proper segmentation, it would also make for a perfect heirarchy; no human error so in the event of a compile error, you won't have to backtrack to the links to see you made the simplist mistake. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted March 17, 2003 Share Posted March 17, 2003 I think that's a fantastic idea! im pretty used to linking that crap together but it would save the extra step. Link to comment Share on other sites More sharing options...
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