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Steamy sound steam


Livingdeadjedi

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ooh hold on scrub that idea =]

i found the bmodel sound for jumpstream

 

now i have another problem EEEEEK :p

 

the steam delays and randomizes perfectly

BUT dissaster

the soundset continually plays it doesnt wait for the steam to do its bit first =[[[[[[

HEEEELP

how do i make the soundset trigger only when the steam triggers itself

if i target the steam with a delay it just stays off

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Originally posted by Leslie Judge

What if you make an altered version of the steam effect which includes sound in the .efx itself?

 

 

sounds like a good idea, but i looked in effects Ed and theres no option for adding a sound

 

i did try cheating and loading it in wordpad and making a new entry called sound HEHE but in effects ed it thinks thats a shader LOL

 

all i want is some steam that makes a noise when it shoots out =[ like the fire in bespin_undercity

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