Johnny-Rico Posted March 21, 2003 Share Posted March 21, 2003 Ok, lets say that i wanna do a space ship or a ride like a movin car so i design it and make it func_plat. Now i need the player to be able to go inside it so i make the top brush a func_door. My question is when the plat will move will the func_door will move with it? and if not how do i make it work? the map is MP Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 21, 2003 Share Posted March 21, 2003 I think this is not possible in MP. Entities (func_door in your case) can't be part of an other entity (the func_plat). Link to comment Share on other sites More sharing options...
ewok mercenary Posted March 21, 2003 Share Posted March 21, 2003 It is possible in SP though, right? 'Cause when I get round to making my SP map that I've been planning for ages, I want something along the same lines. Link to comment Share on other sites More sharing options...
Johnny-Rico Posted March 21, 2003 Author Share Posted March 21, 2003 what about a script? fucn_usable can have scripts right? so maybe a script can do that? Link to comment Share on other sites More sharing options...
wedge2211 Posted March 21, 2003 Share Posted March 21, 2003 You could do it with a script and func_statics, but i don't know how. ALSO, in MP, you could theoretically do it with very well-timed func_trains. Tricky, but could be worth it in the end. Link to comment Share on other sites More sharing options...
Johnny-Rico Posted March 21, 2003 Author Share Posted March 21, 2003 i'll go with the script but now i need the script lol someone know it? Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 22, 2003 Share Posted March 22, 2003 Scripts don't work in MP. Link to comment Share on other sites More sharing options...
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