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weird error message when compiling.


wannadie

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I get this error when I compile my map with both JKR & GTK:

 

 

entering c:/games/jediou~1/gamedata/base/shaders/skies.shader

entering c:/games/jediou~1/gamedata/base/shaders/sprites.shader

entering c:/games/jediou~1/gamedata/base/shaders/system.shader

entering c:/games/jediou~1/gamedata/base/shaders/test.shader

entering c:/games/jediou~1/gamedata/base/shaders/text_crawl.shader

entering c:/games/jediou~1/gamedata/base/shaders/ui.shader

entering c:/games/jediou~1/gamedata/base/shaders/yavin.shader

entering c:/games/jediou~1/gamedata/base/shaders/zoom.shader

entering c:/games/jediou~1/gamedata/base/shaders/sb-desert512.shader

Unknown surfaceparm: "nolightmap" processing textures/desert/desert_skybox

entering c:/games/jediou~1/gamedata/base/shaders/canyon_terrain.shader

Unknown surfaceparm: "nolightmap" processing textures/terrain/vxmpcanyon

Unknown surfaceparm: "nolightmap" processing textures/terrain/vxmpcanyon1

Unknown surfaceparm: "nolightmap" processing textures/terrain/canyon_0

Unknown surfaceparm: "nolightmap" processing textures/terrain/canyon_1

Unknown surfaceparm: "nolightmap" processing textures/terrain/canyon_2

Unknown surfaceparm: "nolightmap" processing textures/terrain/canyon_0to1

Unknown surfaceparm: "nolightmap" processing textures/terrain/canyon_0to2

Unknown surfaceparm: "nolightmap" processing textures/terrain/canyon_1to2

entering c:/games/jediou~1/gamedata/base/shaders/gall_spaceport.shader

Reading c:/games/jediou~1/gamedata//base/maps/desert/terrain3.bsp

Unspecified error - please contact John or Rick.

 

 

I was making terrain using the bottom brush as a simple patch mesh, I think that is the reason for error, but I was taught that method from a tutorial. The map is about 4000x3000 units. Any ideas why It does'nt compile?

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I had this prob before so I'll tell you. There is no surfaceparm called "nolightmap". The nolightmap is used in the General keywords. Replace in the position of "surfaceparm nolightmap", with "q3map_nolightmap". That should fix it. It has nothing to do with the patch-meshes. By the way, where is this tutorial?

 

That part where it says "Reading c:/games/jediou~1/gamedata//base/maps/desert/terrain3.bsp", shouldn't it say "Reading c:/games/jediou~1/gamedata//base/maps/desert/terrain3.map"?

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Originally posted by yangyan

...... Replace in the position of "surfaceparm nolightmap", with "q3map_nolightmap". That should fix it......

 

how and where do I replace that? do I replace it in radiant?

 

Originally posted by yangyan

That part where it says "Reading c:/games/jediou~1/gamedata//base/maps/desert/terrain3.bsp", shouldn't it say "Reading c:/games/jediou~1/gamedata//base/maps/desert/terrain3.map"?

 

How do I stop it from reading "terrain3.bsp", and instead make it read "terrain3.map"?

 

I can compile other maps without any problems, I would have thought that my GTK settings would apply to all maps I compile.

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First, nolightmap: you have to make the changes in the .shader files. In your case sb-desert512.shader and canyon_terrain.shader. They are in the base/shaders directory.

 

Second, reading BSP: I took a closer look. You are using sof2map for compiles. I assuming the part you posted is from the light phase. In that case it's OK it is reading from the BSP not the map.

 

That unspecified error is a bad thing. Nobody has an answer for it. Maybe John and Rick. :) We in the forums encourage people to switch to q3map2 as compiler.

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