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brush integrity or lack thereof?


EK-sama

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Okay so I'm doing this duel map, and I'm making a round staircase, when i start cloning and rotating the stair brushes (plain old rectangles) they get all these funky angles to them soon I have 45 degree angles where there should be 90 degree angles, they lose thier original shape and it's totally screwing things up. Ideas?

I've deleted them and tried again, and they're getting worse maybe - like I rotate them once and they start mutating, before it woudl be like 4 rotations before they started messing up . thx!

~EK-sama

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The rotate tool is very inexact. The best thing to do is probably to cut the brushes into the angles you need, if possible (for example, it's very easy to make a 45-degree angle using the clip tool, but using free or arbitrary rotation might screw the brush up). Also, avoid performing multiple rotations on an object.

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that's just the thing is that I'm only doing stairs, nothing fancy, nothing I haven't done with my comptuer before, just regular rectangular brushes that don't need to do anything else except get cloned, rotated and placed accordingly, and it's still doing it

 

would re-installing Radiant help?

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Yeah. And don't do it so, that you first make your brush, then clone it and rotate 45 degrees, then clone it and rotate 45 degrees to get the third brush 90 degrees rotated. You may (?) rotate 45 degrees the get the second, but for the third, clone the first and rotate it 90 degrees, because 90 degrees has never let me down (except for some texture alignments).

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Have you tried setting your grid to it's smallest setting? I've found sometimes that moving or rotating brushes causes vertices to snap to the grid, which will mess up the brush really nicely if the grid is to large. This is a big problem whn you're trying to rotate an especially thin brush, as I've found recently. :p Hope that helps.

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