wedge2211 Posted March 31, 2003 Share Posted March 31, 2003 I got this at the beginning of the bsp process: --- LoadMapFile --- Loading C:/Games/Jedi Outcast/GameData/base/maps/tal.map entering C:/Games/Jedi Outcast/GameData/base/maps/tal.map Entity 0, Brush 229: Mixed detail and structural (defaulting to structural) Entity 0, Brush 230: Mixed detail and structural (defaulting to structural) WARNING: > 90eData/base/ structural map detected. Compile time will be adversely affected. Like anybody else, I don't my compile to be "adversely affected..." (sounds quite threatening...) Does anyone know how to get rid of this error? My guess would be to find these mixed brushes and make them either detail or structural, one or the other, but I've tried that once and more of them showed up. Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 31, 2003 Share Posted March 31, 2003 I think you should post this on the Splash Damage forums. Link to comment Share on other sites More sharing options...
The Truthful Liar Posted April 1, 2003 Share Posted April 1, 2003 This only means that a certain percentage of the map (over 90%) is structural, not detailed. That's why compiling vis might take longer. It doesn't stop the compile and isn't a problem whatsoever, just a mere reminder. :-) Link to comment Share on other sites More sharing options...
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