Jump to content

Home

The Beta Server(s) Thread


razorace

Recommended Posts

BOFH has offered to host a beta server of the mod so I'm starting this thread to keep everyone informed about what the heck is going on with the server. The team has talked it over and we've accepted. I'll let people know when it's up and where you can hit it.

 

The Beta can be found at http://personal.palouse.net/razorace/MotFR3B3.zip. The current public beta version is Release 3 Beta 3. Please don't host your own perminate servers without letting me know. You can host temp servers to test the game thou. :)

 

Please note that the beta doesn't have the manual or trueview.cfg packed. Get those from the R2 release if you need them. In addition, if you're using the same dir for the beta, you NEED to delete the old .pk3 for this beta to work right.

 

The Server isn't up yet.

 

UPDATE 4/7/03: I've repacked Beta 3 with the readme and stuff. It's the same version of code so you don't need to redownload it if you have B3 already. The d/l link has been changed to reflect this.

Link to comment
Share on other sites

Things I've fixed:

 

Saber System:

Sabers now do passthru damage. This means that the saber can cause damage to multiple targets at once.

 

General problem with Ghoul2 hit detection bug fixed (Error message about the ghoul2 hitzones not working correctly). This also fixed the problem of the fragments from the frag gun sticking to the saber.

 

Animation:

Turned on animation blending for saberlocks. No real ingame effect but it looks better.

 

Added motf_debugblade.

 

Many of the debug stuff reports time in addition to the other data.

 

Personal duelers now auto dodge disruptor shots from people out side the Duel.

 

Fixed major saber hit detection bug I caused in R2. There wasn't a in game effect but it doubled the workload per hit detection per frame. I didn't realize that you can't have multiple saber scans because you end up hitting your own saber entity once the ignore changes to the next missed entity. I can't do anything about this. This is a engine limitation.

 

Thingy that are Known to Be Screwed Up:

 

There's a fair amount of body passthru for some reason. I think server/client animations aren't matching 100% but I'm not sure.

 

The Stances aren't really balanced. Red is too slow to be useful.

Link to comment
Share on other sites

Ok I've already tried it out with bots. I don't think the body passthru is due to server-client problems, though it may partially be so. I think it's more toward the fact that the on certain parts of the body and saber, they don't detect each other, so it just passes thru. Just a thought

Link to comment
Share on other sites

K got it, I realised after an attack ie. red, when the saber trails were coming back, they were not doing any damage. By rights this should cut off some health. Also, the bot's saber went through me, around the upper torso (1/4 of it from the upper part) to the lower head area

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...