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Does it make a difference in performance to make...


War Master

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It depends if you want the player to be able to see through BOTH sides. The only diff in performance would be that the computer will not proccess the glass shader. Sry if I didn't explain this coherently but I couldn't understand your question very well.

 

 

And just to let you guys know...

 

You do NOT caulk all non-visible sides of a water brush OR when you connect two water brushes together...you ONLY use caulk when placing a water brush directly on top of another water brush.

 

I know that SOUNDS incorrect (everyone says caulk everything thats not the top or bottom) --but you'll avoid countless water errors.

 

The best way to use water is make a single brush and do some fancy clipping rather than use multiple water brushes.

 

But that was off-topic now wasn't it. = )

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In Rich Diesal's tutorials he says to make the glass out of a caulk brush then apply the glass shader to both sides. I've seen it done in the kejim_post map too. I don't notice any difference in performance this way. Sometimes I get a HOM effect when viewing the glass through certain angles. I think it's a waste of time to caulk water too, but I could be wrong.

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