War Master Posted April 1, 2003 Share Posted April 1, 2003 glass in your map from a caulk brush with both sides textured with a glass shader? If so, how come? Link to comment Share on other sites More sharing options...
master_thomas Posted April 1, 2003 Share Posted April 1, 2003 You mean like how water is applied? That's how I always do it and it doesn't seem to make a difference. Link to comment Share on other sites More sharing options...
Karshaddii Posted April 5, 2003 Share Posted April 5, 2003 It depends if you want the player to be able to see through BOTH sides. The only diff in performance would be that the computer will not proccess the glass shader. Sry if I didn't explain this coherently but I couldn't understand your question very well. And just to let you guys know... You do NOT caulk all non-visible sides of a water brush OR when you connect two water brushes together...you ONLY use caulk when placing a water brush directly on top of another water brush. I know that SOUNDS incorrect (everyone says caulk everything thats not the top or bottom) --but you'll avoid countless water errors. The best way to use water is make a single brush and do some fancy clipping rather than use multiple water brushes. But that was off-topic now wasn't it. = ) Link to comment Share on other sites More sharing options...
wedge2211 Posted April 5, 2003 Share Posted April 5, 2003 Best way to make glass is to make the brush out of nodraw_solid and then apply the glass shader to whatever sides of the glass are visible...nodraw_solid, not caulk; and don't texture the whole brush with common/glass. Link to comment Share on other sites More sharing options...
War Master Posted April 5, 2003 Author Share Posted April 5, 2003 In Rich Diesal's tutorials he says to make the glass out of a caulk brush then apply the glass shader to both sides. I've seen it done in the kejim_post map too. I don't notice any difference in performance this way. Sometimes I get a HOM effect when viewing the glass through certain angles. I think it's a waste of time to caulk water too, but I could be wrong. Link to comment Share on other sites More sharing options...
wedge2211 Posted April 5, 2003 Share Posted April 5, 2003 The HOM effect you mentioned can be solved by using nodraw, that's why I use that. Nodraw is specifically designed to be used for transparent brushes like glass and water. Link to comment Share on other sites More sharing options...
Karshaddii Posted April 5, 2003 Share Posted April 5, 2003 DONT CAULK WATER USE NODRAW = ) Caulk+Water=Evil Link to comment Share on other sites More sharing options...
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