Infinity Blade Posted April 4, 2003 Posted April 4, 2003 Well... here's the deal.... I'm finally getting some of my models ready to be put in game, but I appear to have a slight problem between 3dsmax, and Assimilate. When it comes out the other end, half is normal, the other half decided to jump out of place: http://wat.midco.net/eggnog1/dagh.gif Now... I've tried a variety of things... none of which seem to work. I've tried using Xform, and it didn't affect anything. I've checked virtually everything I could think of, and searched a good deal online for any possible help I could find. Alas, I couldn't find a thing to help me. During a few other attempts to get it to work, I generated an "error 6120" or something to that effect in Assimilate. Any ideas what it means? Another thing I noticed is that all my tags seem to be in the wrong places in Modview, even though they should be in the right spots according to 3dsmax. I hope someone can provide some insight, and offer thanks in advance. I just hope that I can find a solution other than having to redo alot of work.
Psyk0Sith Posted April 4, 2003 Posted April 4, 2003 This might be a combination of Xform properties and pivot points not lined up with the "stupidtriangle_off" pivot. Since i dont have the model in front of me i cannot say im 100% sure (some very similar stuff happened to me in the beginning) I can take a look at it if you want. EDIT: Now i recall having another problem like that but i could not identify the cause, i know that xform modifier wasnt working. But when i looked at the mesh's bones in the skin modifier, the envelopes were out of place and created weird deformation. I think i had to remove the skin modifier and re-weight those parts and maybe something else...(sorry i have bad memory)
Infinity Blade Posted April 5, 2003 Author Posted April 5, 2003 Nah.. that's ok.. finally got it to work.. took a decent amount of reworking the funky parts, but it's fine now. Thanks for the offer though.
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