Infinity Blade Posted April 4, 2003 Share Posted April 4, 2003 Well... here's the deal.... I'm finally getting some of my models ready to be put in game, but I appear to have a slight problem between 3dsmax, and Assimilate. When it comes out the other end, half is normal, the other half decided to jump out of place: http://wat.midco.net/eggnog1/dagh.gif Now... I've tried a variety of things... none of which seem to work. I've tried using Xform, and it didn't affect anything. I've checked virtually everything I could think of, and searched a good deal online for any possible help I could find. Alas, I couldn't find a thing to help me. During a few other attempts to get it to work, I generated an "error 6120" or something to that effect in Assimilate. Any ideas what it means? Another thing I noticed is that all my tags seem to be in the wrong places in Modview, even though they should be in the right spots according to 3dsmax. I hope someone can provide some insight, and offer thanks in advance. I just hope that I can find a solution other than having to redo alot of work. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted April 4, 2003 Share Posted April 4, 2003 This might be a combination of Xform properties and pivot points not lined up with the "stupidtriangle_off" pivot. Since i dont have the model in front of me i cannot say im 100% sure (some very similar stuff happened to me in the beginning) I can take a look at it if you want. EDIT: Now i recall having another problem like that but i could not identify the cause, i know that xform modifier wasnt working. But when i looked at the mesh's bones in the skin modifier, the envelopes were out of place and created weird deformation. I think i had to remove the skin modifier and re-weight those parts and maybe something else...(sorry i have bad memory) Link to comment Share on other sites More sharing options...
Infinity Blade Posted April 5, 2003 Author Share Posted April 5, 2003 Nah.. that's ok.. finally got it to work.. took a decent amount of reworking the funky parts, but it's fine now. Thanks for the offer though. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.