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Error! Please help!!!


Achilles87

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Ok I've been making a map for my clan, and everything has been going fine! Smooth as iyt could be, then today, I made a little more to the map, and then bspFastvis(1/2) it and it compiles fine,

But then I go into the game and pull down the console and type: sv_pure 0, then I type devmap erg, then it starts loading, then it goes to the part where it says: loading/maps/erg.bsp

Then after awhile of loading that it kickes me out of the game and brings up the Rcon saying this:

 

35536 files in pk3 files

Loading vm file vm/jk2mpgame.qvm.

VM file jk2mpgame compiled to 2115009 bytes of code

jk2mpgame loaded in 7400768 bytes on the hunk

------- Game Initialization -------

gamename: basejk

gamedate: Jul 03 2002

0 teams with 0 entities

13 items registered

-----------------------------------

------- BotLib Initialization -------

58 bots parsed

36 arenas parsed

Bot route data not found

-----------------------------------

RE_Shutdown( 0 )

----- R_Init -----

Cmd_AddCommand: screenshot_tga already defined

Initializing Shaders

...loading 'shaders/vader.shader'

...loading 'shaders/zam_wesell.shader'

...loading 'shaders/arena.shader'

...loading 'shaders/royalf.shader'

...loading 'shaders/royalm.shader'

...loading 'shaders/padme_geonosis.shader'

...loading 'shaders/mariosky.shader'

...loading 'shaders/zeldasky.shader'

...loading 'shaders/mortdarke.shader'

...loading 'shaders/dojo.shader'

...loading 'shaders/jerec.shader'

...loading 'shaders/grayfox.shader'

...loading 'shaders/xicon.shader'

...loading 'shaders/maul_blue.shader'

...loading 'shaders/daywalker.shader'

...loading 'shaders/cinematics.shader'

...loading 'shaders/bespin.shader'

...loading 'shaders/cantina.shader'

...loading 'shaders/base_light.shader'

...loading 'shaders/common.shader'

...loading 'shaders/coruscant.shader'

...loading 'shaders/decals.shader'

...loading 'shaders/doomgiver.shader'

...loading 'shaders/effects.shader'

...loading 'shaders/explosions.shader'

...loading 'shaders/flares.shader'

...loading 'shaders/fogs.shader'

...loading 'shaders/gfx.shader'

...loading 'shaders/gfx2.shader'

...loading 'shaders/giz_env.shader'

...loading 'shaders/imperial.shader'

...loading 'shaders/items.shader'

...loading 'shaders/marks.shader'

...loading 'shaders/metashader.shader'

...loading 'shaders/models.shader'

...loading 'shaders/mp.shader'

...loading 'shaders/nar_shaddaa.shader'

...loading 'shaders/players.shader'

...loading 'shaders/sabers.shader'

...loading 'shaders/scavenger.shader'

...loading 'shaders/skies.shader'

...loading 'shaders/sprites.shader'

...loading 'shaders/system.shader'

...loading 'shaders/test.shader'

...loading 'shaders/text_crawl.shader'

...loading 'shaders/ui.shader'

...loading 'shaders/yavin.shader'

...loading 'shaders/zoom.shader'

...loading 'shaders/beam.shader'

...loading 'shaders/sith.shader'

...loading 'shaders/limbonik.shader'

...loading 'shaders/wall.shader'

...loading 'shaders/fleshnwater.shader'

...loading 'shaders/yoda.shader'

...loading 'shaders/duel_kamino.shader'

...loading 'shaders/halfbreed.shader'

...loading 'shaders/sidious.shader'

...loading 'shaders/cheshire_vader.shader'

...loading 'shaders/japan1.shader'

...loading 'shaders/japangrass.shader'

...loading 'shaders/volumelight.shader'

----- finished R_Init -----

Loading vm file vm/ui.qvm.

VM file ui compiled to 721949 bytes of code

ui loaded in 9479232 bytes on the hunk

Parsing menu file:ui/jk2mp/ingame.menu

Parsing menu file:ui/jk2mp/ingame_vote.menu

Parsing menu file:ui/jk2mp/ingame_about.menu

Parsing menu file:ui/jk2mp/ingame_controls.menu

Parsing menu file:ui/jk2mp/ingame_join.menu

Parsing menu file:ui/jk2mp/ingame_setup.menu

Parsing menu file:ui/jk2mp/ingame_leave.menu

Parsing menu file:ui/jk2mp/ingame_player.menu

Parsing menu file:ui/jk2mp/ingame_playerforce.menu

Parsing menu file:ui/jk2mp/ingame_addbot.menu

Parsing menu file:ui/jk2mp/ingame_callvote.menu

Parsing menu file:ui/jk2mp/ingame_orders.menu

Parsing menu file:ui/jk2mp/vid_warning.menu

UI menu load time = 332 milli seconds

57 bots parsed

Loading vm file vm/cgame.qvm.

VM file cgame compiled to 1785675 bytes of code

cgame loaded in 11083968 bytes on the hunk

MP3ERR: Source file is not sampled @ 44100!

(File: sound/weapons/saber/saberblock9)

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...shutting down QGL

...unloading OpenGL DLL

-----------------------

----- Server Shutdown -----

==== ShutdownGame ====

AAS shutdown.

---------------------------

Requested feature was omitted at compile time

 

 

 

Can someone please help me! This has taken me sooo much time to make and I don't want to have to remake it!

Has anyone ever had this problem? If so tell me how you fixed it!

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Ok here is the jumk folder:

 

-bsp -samplesize 32 \GameData\\base/maps/erg.map

SoF2Map v1.0c © 2000 Raven Software Inc.

 

---- BSP ----

lightmap sample size is 32x32 units

entering /gamedata//base/shaders/bespin.shader

entering /gamedata//base/shaders/cinematics.shader

entering /gamedata//base/shaders/common.shader

entering /gamedata//base/shaders/decals.shader

entering /gamedata//base/shaders/doomgiver.shader

entering /gamedata//base/shaders/effects.shader

entering /gamedata//base/shaders/explosions.shader

entering /gamedata//base/shaders/flares.shader

entering /gamedata//base/shaders/fogs.shader

entering /gamedata//base/shaders/gfx.shader

entering /gamedata//base/shaders/gfx2.shader

entering /gamedata//base/shaders/imperial.shader

entering /gamedata//base/shaders/items.shader

entering /gamedata//base/shaders/marks.shader

entering /gamedata//base/shaders/metashader.shader

entering /gamedata//base/shaders/models.shader

entering /gamedata//base/shaders/mp.shader

entering /gamedata//base/shaders/nar_shaddaa.shader

entering /gamedata//base/shaders/players.shader

entering /gamedata//base/shaders/sabers.shader

entering /gamedata//base/shaders/scavenger.shader

entering /gamedata//base/shaders/skies.shader

entering /games/jkii/gamedata//base/shaders/sprites.shadere

entering gamedata//base/shaders/system.shader

entering gamedata//base/shaders/test.shader

entering /base/shaders/text_crawl.shader

entering gamedata/base/shaders/ui.shader

entering gamedata/base/shaders/yavin.shader

entering gamedata//base/shaders/zoom.shader

Loading map file /gamedata//base/maps/erg.map

entering gamedata//base/maps/erg.map

Entity 0, Brush 214: duplicate plane

Entity 0, Brush 215: duplicate plane

Entity 0, Brush 229: duplicate plane

Entity 0, Brush 232: duplicate plane

Entity 0, Brush 232: duplicate plane

Entity 0, Brush 313: duplicate plane

Entity 0, Brush 313: duplicate plane

Entity 0, Brush 467: duplicate plane

Entity 0, Brush 467: duplicate plane

Entity 0, Brush 705: duplicate plane

Entity 0, Brush 719: duplicate plane

Entity 0, Brush 720: duplicate plane

Entity 0, Brush 739: duplicate plane

Entity 0, Brush 740: duplicate plane

Entity 0, Brush 754: duplicate plane

Entity 0, Brush 779: duplicate plane

Entity 0, Brush 780: duplicate plane

Entity 0, Brush 795: duplicate plane

Entity 0, Brush 796: duplicate plane

Entity 0, Brush 821: duplicate plane

Entity 0, Brush 822: duplicate plane

Entity 0, Brush 837: duplicate plane

Entity 0, Brush 838: duplicate plane

Entity 0, Brush 1052: duplicate plane

Entity 0, Brush 1052: duplicate plane

Entity 0, Brush 1086: duplicate plane

Entity 0, Brush 1086: duplicate plane

WARNING: Couldn't find image for shader noshader

**********************

******* leaked *******

**********************

WARNING: fog brush 2152 has multiple visible sides

Writing /gamedata//base/maps/erg.bsp

62 seconds elapsed

 

GameData\base\maps>GameData\tools\\sof2map -vis -fast \GameData\\base/maps/erg.map

SoF2Map v1.0c © 2000 Raven Software Inc.

 

---- Vis ----

fastvis = true

reading /gamedata//base/maps/erg.bsp

reading gamedata//base/maps/erg.prt

LoadPortals: couldn't read gamedata//base/maps/erg.prt

 

GameData\base\maps>\GameData\tools\\sof2map -light -extra -samplesize 32 \GameData\\base/maps/erg.map

SoF2Map v1.0c © 2000 Raven Software Inc.

 

----- Lighting ----

Extra detail tracing

lightmap sample size is 32 x 32 units

entering /gamedata//base/shaders/bespin.shader

entering /gamedata//base/shaders/cinematics.shader

entering /gamedata//base/shaders/common.shader

entering /gamedata//base/shaders/decals.shader

entering /gamedata//base/shaders/doomgiver.shader

entering /gamedata//base/shaders/effects.shader

entering /gamedata//base/shaders/explosions.shader

entering /gamedata//base/shaders/flares.shader

entering /gamedata//base/shaders/fogs.shader

entering /gamedata//base/shaders/gfx.shader

entering /gamedata//base/shaders/gfx2.shader

entering /gamedata//base/shaders/imperial.shader

entering /gamedata//base/shaders/items.shader

entering /gamedata//base/shaders/marks.shader

entering /gamedata//base/shaders/metashader.shader

entering /gamedata//base/shaders/models.shader

entering /gamedata//base/shaders/mp.shader

entering /gamedata//base/shaders/nar_shaddaa.shader

entering /gamedata//base/shaders/players.shader

entering /gamedata//base/shaders/sabers.shader

entering /gamedata//base/shaders/scavenger.shader

entering /gamedata//base/shaders/skies.shader

entering /gamedata//base/shaders/sprites.shader

entering /gamedata//base/shaders/system.shader

entering /gamedata//base/shaders/test.shader

entering /gamedata//base/shaders/text_crawl.shader

entering /gamedata//base/shaders/ui.shader

entering /gamedata//base/shaders/yavin.shader

entering /gamedata//base/shaders/zoom.shader

Reading /gamedata//base/maps/erg.bsp

0 light emitting surfaces

Only 606825 gridArrays used out of 1048576

0...1...2...3...4...5...6...7...8...9... (275)

145 x 93 x 45 = 606825 grid

17256 unique grid light points

0...1...2...3...4...5...6...7...8...9... (280)

writing /gamedata//base/maps/erg.bsp

595 seconds elapsed

 

 

Hope this helps me

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I think this may be the problem

 

Entity 0, Brush 214: duplicate plane

Entity 0, Brush 215: duplicate plane

Entity 0, Brush 229: duplicate plane

Entity 0, Brush 232: duplicate plane

Entity 0, Brush 232: duplicate plane

Entity 0, Brush 313: duplicate plane

Entity 0, Brush 313: duplicate plane

Entity 0, Brush 467: duplicate plane

Entity 0, Brush 467: duplicate plane

Entity 0, Brush 705: duplicate plane

Entity 0, Brush 719: duplicate plane

Entity 0, Brush 720: duplicate plane

Entity 0, Brush 739: duplicate plane

Entity 0, Brush 740: duplicate plane

Entity 0, Brush 754: duplicate plane

Entity 0, Brush 779: duplicate plane

Entity 0, Brush 780: duplicate plane

Entity 0, Brush 795: duplicate plane

Entity 0, Brush 796: duplicate plane

Entity 0, Brush 821: duplicate plane

Entity 0, Brush 822: duplicate plane

Entity 0, Brush 837: duplicate plane

Entity 0, Brush 838: duplicate plane

Entity 0, Brush 1052: duplicate plane

Entity 0, Brush 1052: duplicate plane

Entity 0, Brush 1086: duplicate plane

Entity 0, Brush 1086: duplicate plane

 

Try Going in GTK Raident to Plugins=>Bobz Toolz=> Brush Clean up. Then Doing a recompile. Thats what I suggest, perhaps one of the more expirenced mappers will be able to help...

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The degenerate plane thing is playable...not a HUGE problem. BobzTools shoudl clean it up.

 

Originally posted by Achilles87

**********************

******* leaked *******

**********************

 

THIS is what you need to worry about. (That's why they put all the stars around it.) Go find the leak and fix it. It looks like your map leaked and did not complete the VIS process.

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Originally posted by wedge2211

The degenerate plane thing is playable...not a HUGE problem. BobzTools shoudl clean it up.

 

 

 

THIS is what you need to worry about. (That's why they put all the stars around it.) Go find the leak and fix it. It looks like your map leaked and did not complete the VIS process.

 

Yeah, I missed that, I think i need thicker glasses....

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Umm Yeah

 

the leak would be your problem--notice how it didn't even finish the VIS--just find your leak and your set to go--

 

It should be quite easy to find, you did say you added more onto your map so look where you connected the new to the old.

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