Achilles87 Posted April 7, 2003 Share Posted April 7, 2003 Ok I've been making a map for my clan, and everything has been going fine! Smooth as iyt could be, then today, I made a little more to the map, and then bspFastvis(1/2) it and it compiles fine, But then I go into the game and pull down the console and type: sv_pure 0, then I type devmap erg, then it starts loading, then it goes to the part where it says: loading/maps/erg.bsp Then after awhile of loading that it kickes me out of the game and brings up the Rcon saying this: 35536 files in pk3 files Loading vm file vm/jk2mpgame.qvm. VM file jk2mpgame compiled to 2115009 bytes of code jk2mpgame loaded in 7400768 bytes on the hunk ------- Game Initialization ------- gamename: basejk gamedate: Jul 03 2002 0 teams with 0 entities 13 items registered ----------------------------------- ------- BotLib Initialization ------- 58 bots parsed 36 arenas parsed Bot route data not found ----------------------------------- RE_Shutdown( 0 ) ----- R_Init ----- Cmd_AddCommand: screenshot_tga already defined Initializing Shaders ...loading 'shaders/vader.shader' ...loading 'shaders/zam_wesell.shader' ...loading 'shaders/arena.shader' ...loading 'shaders/royalf.shader' ...loading 'shaders/royalm.shader' ...loading 'shaders/padme_geonosis.shader' ...loading 'shaders/mariosky.shader' ...loading 'shaders/zeldasky.shader' ...loading 'shaders/mortdarke.shader' ...loading 'shaders/dojo.shader' ...loading 'shaders/jerec.shader' ...loading 'shaders/grayfox.shader' ...loading 'shaders/xicon.shader' ...loading 'shaders/maul_blue.shader' ...loading 'shaders/daywalker.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/bespin.shader' ...loading 'shaders/cantina.shader' ...loading 'shaders/base_light.shader' ...loading 'shaders/common.shader' ...loading 'shaders/coruscant.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/giz_env.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ...loading 'shaders/beam.shader' ...loading 'shaders/sith.shader' ...loading 'shaders/limbonik.shader' ...loading 'shaders/wall.shader' ...loading 'shaders/fleshnwater.shader' ...loading 'shaders/yoda.shader' ...loading 'shaders/duel_kamino.shader' ...loading 'shaders/halfbreed.shader' ...loading 'shaders/sidious.shader' ...loading 'shaders/cheshire_vader.shader' ...loading 'shaders/japan1.shader' ...loading 'shaders/japangrass.shader' ...loading 'shaders/volumelight.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm. VM file ui compiled to 721949 bytes of code ui loaded in 9479232 bytes on the hunk Parsing menu file:ui/jk2mp/ingame.menu Parsing menu file:ui/jk2mp/ingame_vote.menu Parsing menu file:ui/jk2mp/ingame_about.menu Parsing menu file:ui/jk2mp/ingame_controls.menu Parsing menu file:ui/jk2mp/ingame_join.menu Parsing menu file:ui/jk2mp/ingame_setup.menu Parsing menu file:ui/jk2mp/ingame_leave.menu Parsing menu file:ui/jk2mp/ingame_player.menu Parsing menu file:ui/jk2mp/ingame_playerforce.menu Parsing menu file:ui/jk2mp/ingame_addbot.menu Parsing menu file:ui/jk2mp/ingame_callvote.menu Parsing menu file:ui/jk2mp/ingame_orders.menu Parsing menu file:ui/jk2mp/vid_warning.menu UI menu load time = 332 milli seconds 57 bots parsed Loading vm file vm/cgame.qvm. VM file cgame compiled to 1785675 bytes of code cgame loaded in 11083968 bytes on the hunk MP3ERR: Source file is not sampled @ 44100! (File: sound/weapons/saber/saberblock9) ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL ----------------------- ----- Server Shutdown ----- ==== ShutdownGame ==== AAS shutdown. --------------------------- Requested feature was omitted at compile time Can someone please help me! This has taken me sooo much time to make and I don't want to have to remake it! Has anyone ever had this problem? If so tell me how you fixed it! Link to comment Share on other sites More sharing options...
Achilles87 Posted April 7, 2003 Author Share Posted April 7, 2003 Anyone?! Please! Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted April 7, 2003 Share Posted April 7, 2003 I'm just gonna take a stab at this, and I'm probally wrong, but do you have a Spawn point? I would also suggest that you remove any mods then try, sometimes they can mess it up. Again this is just a shot in the dark for me... Link to comment Share on other sites More sharing options...
Achilles87 Posted April 7, 2003 Author Share Posted April 7, 2003 Yeah I have a spawn point... I'll try the mod thing that you said, thanks for trying to help me Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted April 7, 2003 Share Posted April 7, 2003 No Problem, you might want to check the Junk.txt and post it here so we can see if something went wrong in the compile Link to comment Share on other sites More sharing options...
Achilles87 Posted April 8, 2003 Author Share Posted April 8, 2003 Ok here is the jumk folder: -bsp -samplesize 32 \GameData\\base/maps/erg.map SoF2Map v1.0c © 2000 Raven Software Inc. ---- BSP ---- lightmap sample size is 32x32 units entering /gamedata//base/shaders/bespin.shader entering /gamedata//base/shaders/cinematics.shader entering /gamedata//base/shaders/common.shader entering /gamedata//base/shaders/decals.shader entering /gamedata//base/shaders/doomgiver.shader entering /gamedata//base/shaders/effects.shader entering /gamedata//base/shaders/explosions.shader entering /gamedata//base/shaders/flares.shader entering /gamedata//base/shaders/fogs.shader entering /gamedata//base/shaders/gfx.shader entering /gamedata//base/shaders/gfx2.shader entering /gamedata//base/shaders/imperial.shader entering /gamedata//base/shaders/items.shader entering /gamedata//base/shaders/marks.shader entering /gamedata//base/shaders/metashader.shader entering /gamedata//base/shaders/models.shader entering /gamedata//base/shaders/mp.shader entering /gamedata//base/shaders/nar_shaddaa.shader entering /gamedata//base/shaders/players.shader entering /gamedata//base/shaders/sabers.shader entering /gamedata//base/shaders/scavenger.shader entering /gamedata//base/shaders/skies.shader entering /games/jkii/gamedata//base/shaders/sprites.shadere entering gamedata//base/shaders/system.shader entering gamedata//base/shaders/test.shader entering /base/shaders/text_crawl.shader entering gamedata/base/shaders/ui.shader entering gamedata/base/shaders/yavin.shader entering gamedata//base/shaders/zoom.shader Loading map file /gamedata//base/maps/erg.map entering gamedata//base/maps/erg.map Entity 0, Brush 214: duplicate plane Entity 0, Brush 215: duplicate plane Entity 0, Brush 229: duplicate plane Entity 0, Brush 232: duplicate plane Entity 0, Brush 232: duplicate plane Entity 0, Brush 313: duplicate plane Entity 0, Brush 313: duplicate plane Entity 0, Brush 467: duplicate plane Entity 0, Brush 467: duplicate plane Entity 0, Brush 705: duplicate plane Entity 0, Brush 719: duplicate plane Entity 0, Brush 720: duplicate plane Entity 0, Brush 739: duplicate plane Entity 0, Brush 740: duplicate plane Entity 0, Brush 754: duplicate plane Entity 0, Brush 779: duplicate plane Entity 0, Brush 780: duplicate plane Entity 0, Brush 795: duplicate plane Entity 0, Brush 796: duplicate plane Entity 0, Brush 821: duplicate plane Entity 0, Brush 822: duplicate plane Entity 0, Brush 837: duplicate plane Entity 0, Brush 838: duplicate plane Entity 0, Brush 1052: duplicate plane Entity 0, Brush 1052: duplicate plane Entity 0, Brush 1086: duplicate plane Entity 0, Brush 1086: duplicate plane WARNING: Couldn't find image for shader noshader ********************** ******* leaked ******* ********************** WARNING: fog brush 2152 has multiple visible sides Writing /gamedata//base/maps/erg.bsp 62 seconds elapsed GameData\base\maps>GameData\tools\\sof2map -vis -fast \GameData\\base/maps/erg.map SoF2Map v1.0c © 2000 Raven Software Inc. ---- Vis ---- fastvis = true reading /gamedata//base/maps/erg.bsp reading gamedata//base/maps/erg.prt LoadPortals: couldn't read gamedata//base/maps/erg.prt GameData\base\maps>\GameData\tools\\sof2map -light -extra -samplesize 32 \GameData\\base/maps/erg.map SoF2Map v1.0c © 2000 Raven Software Inc. ----- Lighting ---- Extra detail tracing lightmap sample size is 32 x 32 units entering /gamedata//base/shaders/bespin.shader entering /gamedata//base/shaders/cinematics.shader entering /gamedata//base/shaders/common.shader entering /gamedata//base/shaders/decals.shader entering /gamedata//base/shaders/doomgiver.shader entering /gamedata//base/shaders/effects.shader entering /gamedata//base/shaders/explosions.shader entering /gamedata//base/shaders/flares.shader entering /gamedata//base/shaders/fogs.shader entering /gamedata//base/shaders/gfx.shader entering /gamedata//base/shaders/gfx2.shader entering /gamedata//base/shaders/imperial.shader entering /gamedata//base/shaders/items.shader entering /gamedata//base/shaders/marks.shader entering /gamedata//base/shaders/metashader.shader entering /gamedata//base/shaders/models.shader entering /gamedata//base/shaders/mp.shader entering /gamedata//base/shaders/nar_shaddaa.shader entering /gamedata//base/shaders/players.shader entering /gamedata//base/shaders/sabers.shader entering /gamedata//base/shaders/scavenger.shader entering /gamedata//base/shaders/skies.shader entering /gamedata//base/shaders/sprites.shader entering /gamedata//base/shaders/system.shader entering /gamedata//base/shaders/test.shader entering /gamedata//base/shaders/text_crawl.shader entering /gamedata//base/shaders/ui.shader entering /gamedata//base/shaders/yavin.shader entering /gamedata//base/shaders/zoom.shader Reading /gamedata//base/maps/erg.bsp 0 light emitting surfaces Only 606825 gridArrays used out of 1048576 0...1...2...3...4...5...6...7...8...9... (275) 145 x 93 x 45 = 606825 grid 17256 unique grid light points 0...1...2...3...4...5...6...7...8...9... (280) writing /gamedata//base/maps/erg.bsp 595 seconds elapsed Hope this helps me Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted April 8, 2003 Share Posted April 8, 2003 I think this may be the problem Entity 0, Brush 214: duplicate plane Entity 0, Brush 215: duplicate plane Entity 0, Brush 229: duplicate plane Entity 0, Brush 232: duplicate plane Entity 0, Brush 232: duplicate plane Entity 0, Brush 313: duplicate plane Entity 0, Brush 313: duplicate plane Entity 0, Brush 467: duplicate plane Entity 0, Brush 467: duplicate plane Entity 0, Brush 705: duplicate plane Entity 0, Brush 719: duplicate plane Entity 0, Brush 720: duplicate plane Entity 0, Brush 739: duplicate plane Entity 0, Brush 740: duplicate plane Entity 0, Brush 754: duplicate plane Entity 0, Brush 779: duplicate plane Entity 0, Brush 780: duplicate plane Entity 0, Brush 795: duplicate plane Entity 0, Brush 796: duplicate plane Entity 0, Brush 821: duplicate plane Entity 0, Brush 822: duplicate plane Entity 0, Brush 837: duplicate plane Entity 0, Brush 838: duplicate plane Entity 0, Brush 1052: duplicate plane Entity 0, Brush 1052: duplicate plane Entity 0, Brush 1086: duplicate plane Entity 0, Brush 1086: duplicate plane Try Going in GTK Raident to Plugins=>Bobz Toolz=> Brush Clean up. Then Doing a recompile. Thats what I suggest, perhaps one of the more expirenced mappers will be able to help... Link to comment Share on other sites More sharing options...
wedge2211 Posted April 8, 2003 Share Posted April 8, 2003 The degenerate plane thing is playable...not a HUGE problem. BobzTools shoudl clean it up. Originally posted by Achilles87 ********************** ******* leaked ******* ********************** THIS is what you need to worry about. (That's why they put all the stars around it.) Go find the leak and fix it. It looks like your map leaked and did not complete the VIS process. Link to comment Share on other sites More sharing options...
Achilles87 Posted April 8, 2003 Author Share Posted April 8, 2003 That coul be the problem! Oh man thank you guys soo much for helping me! I'll try it out as soon as possible! Thanks again! Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted April 8, 2003 Share Posted April 8, 2003 Originally posted by wedge2211 The degenerate plane thing is playable...not a HUGE problem. BobzTools shoudl clean it up. THIS is what you need to worry about. (That's why they put all the stars around it.) Go find the leak and fix it. It looks like your map leaked and did not complete the VIS process. Yeah, I missed that, I think i need thicker glasses.... Link to comment Share on other sites More sharing options...
Karshaddii Posted April 9, 2003 Share Posted April 9, 2003 Umm Yeah the leak would be your problem--notice how it didn't even finish the VIS--just find your leak and your set to go-- It should be quite easy to find, you did say you added more onto your map so look where you connected the new to the old. Link to comment Share on other sites More sharing options...
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