superdude201 Posted April 9, 2003 Share Posted April 9, 2003 is it possible to make doors from brushes and make them revolve? Link to comment Share on other sites More sharing options...
wedge2211 Posted April 9, 2003 Share Posted April 9, 2003 You can make them into a func_rotating. THat will create your standard "revolving door." Although, if you mean a SWINGING door, like one with hinges, that cannot be done in MP. Link to comment Share on other sites More sharing options...
superdude201 Posted April 9, 2003 Author Share Posted April 9, 2003 Thanks m8 thats what i meant Link to comment Share on other sites More sharing options...
Mix_Master2k Posted April 10, 2003 Share Posted April 10, 2003 would there be a way to have a trigger in the func_rotating (revolving door) so that when the play moves into the door, the door rotates x amount of degrees. This would create the effect that the player is turning the door rather then it just spinning around. Possible? Link to comment Share on other sites More sharing options...
wedge2211 Posted April 10, 2003 Share Posted April 10, 2003 Originally posted by Mix_Master2k Possible? Nope. Sorry. Link to comment Share on other sites More sharing options...
superdude201 Posted April 10, 2003 Author Share Posted April 10, 2003 When i do that it spins round in a big circle round the outside of my room lol how do i stop it? Link to comment Share on other sites More sharing options...
wedge2211 Posted April 10, 2003 Share Posted April 10, 2003 Make sure you have an origin brush, as part of the entity, as the point where you want the entity to rotate around (in this case, the center of the revolving door). Link to comment Share on other sites More sharing options...
Dea Posted April 10, 2003 Share Posted April 10, 2003 I would try adding a func timer in the mix, you can set the rotation speed, so let's say you set the speed so that it rotates a full circle in 4 seconds, then if you use the timer to shut it down after 1 second it will have turned a quarter of a circle, wich whould be like a swinging door. However, you would only be able to use this once, as you can only let the rotator rotate in one direction. Link to comment Share on other sites More sharing options...
Karshaddii Posted April 11, 2003 Share Posted April 11, 2003 I HAVE made a swing double-door, just like the ones in Counter-Strike--but as Dea said--it can only be done once...so it is best to use them in a duel map where the map resets often. Link to comment Share on other sites More sharing options...
superdude201 Posted April 13, 2003 Author Share Posted April 13, 2003 Thanks i'll try that wedge Link to comment Share on other sites More sharing options...
superdude201 Posted April 13, 2003 Author Share Posted April 13, 2003 How do i add an origin brush to it? Link to comment Share on other sites More sharing options...
wedge2211 Posted April 13, 2003 Share Posted April 13, 2003 Make a small brush and texzture it with system/origin. It has to be centered at the point where the entity will rotate around. Link to comment Share on other sites More sharing options...
superdude201 Posted April 13, 2003 Author Share Posted April 13, 2003 k thanks again Link to comment Share on other sites More sharing options...
sematriclen Posted April 14, 2003 Share Posted April 14, 2003 well with the doors on hinges what if u make them like in sof2 double helix like on the seaward star there are doors like that every where and since u can use gtk radiant on sof2 maybe u could to that with doors for jk2? Link to comment Share on other sites More sharing options...
superdude201 Posted April 14, 2003 Author Share Posted April 14, 2003 Thanks wedge it works now Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 14, 2003 Share Posted April 14, 2003 Originally posted by sematriclen well with the doors on hinges what if u make them like in sof2 double helix like on the seaward star there are doors like that every where and since u can use gtk radiant on sof2 maybe u could to that with doors for jk2? I'm not familiar with SOF2 editing but there can be a rotating door entity which is missing from JK2. So you can't make the same for the two games. Link to comment Share on other sites More sharing options...
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