lukeskywalker1 Posted April 14, 2003 Share Posted April 14, 2003 i dont know why, but they map is super bright, i think there is a leak, but i cant find it!!! how do u find leaks, that red line wont show up in GTK, and radiant takes too long!!!! what do i do? please help, im done just about except 4 the those lights!!!!!! they r gone, its just super light..... :( thanks again 4 any help! Link to comment Share on other sites More sharing options...
prisoner Posted April 14, 2003 Share Posted April 14, 2003 i hope u did the right bsp compile.... if u did fullvis then it will be super bright.... if u have any backups use one of those that work if u dont try removing some of the lights....... do some troubleshooting...... or u must have set it too bright i havn't had this problem but something very similar...... i made a light and it didn't fill the room Link to comment Share on other sites More sharing options...
000nate Posted April 14, 2003 Share Posted April 14, 2003 It could be cause you have the light set to high...but you definitely checked that....only I would be that stupid Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted April 14, 2003 Author Share Posted April 14, 2003 nope, they worked at first, but then on the compile that was supposed to be my last 1, all my lights just sort of disapeared, like id have red lights in 1 room, but there is no redlight bottomless pits are light, its just weird..... it was ok fro a while but not now..... :( :( Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted April 14, 2003 Author Share Posted April 14, 2003 JUNK.TXT SoF2Map v1.0c © 2000 Raven Software Inc. ---- BSP ---- lightmap sample size is 32x32 units entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/bespin.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/cheshire_vader.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/cinematics.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/common.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/decals.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/doomgiver.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/effects.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/explosions.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/flares.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/fogs.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/gfx.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/gfx2.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/han.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/hoth.shader Unknown surfaceparm: "nolightmap" processing textures/skies/hoth_skybox entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/imperial.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/items.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/Mandalorian.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/marks.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/metashader.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/models.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/mp.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/nar_shaddaa.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/players.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/sabers.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/scavenger.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/skies.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/sprites.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/system.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/test.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/text_crawl.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/ui.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/yavin.shader entering c:/progra~1/lucasa~1/starwa~1/gamedata/base/shaders/zoom.shader Loading map file c:/program files/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dsc.map entering c:/program files/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dsc.map WARNING: Couldn't find image for shader textures/unnamed WARNING: Couldn't find image for shader noshader writing c:/program files/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dsc.prt Writing c:/program files/lucasarts/star wars jk ii jedi outcast/gamedata/base/maps/dsc.bsp 133 seconds elapsed hope this helps. does any1 know how to find leaks, im not good at it!!!! there shouldnt be a leak though..... while it was compiling it said ************** ****LEAKED**** ************** but here the thing: i put a huge box all the way around the map, i know ur not supposed to, but i need to finish this map!! ive been working for like a month..... how can there be a leak, if there is a huge hollow box around the whole map????????????????? Link to comment Share on other sites More sharing options...
prisoner Posted April 15, 2003 Share Posted April 15, 2003 well i dont use sof i use q3map to compile..... it could be that u made a detail brush touching the void.... make everything structural again....... i'm going to post a thread about "how do you know if a brush is a detail brush or a structural brush" i be happy to fix your map;) and make it work unless u totally screwed it up:rolleyes: Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted April 15, 2003 Author Share Posted April 15, 2003 k, ill check what u say, i know be4 i compiled and it messed up i made a lot of detail brushes, maybe ur right, but i dont know which are detail!!! Link to comment Share on other sites More sharing options...
wedge2211 Posted April 15, 2003 Share Posted April 15, 2003 ACK! NEVER PUT A HUGE BOX! THERE ARE REASONS! Try loading the pointfile from Radiant (File menu), it will point you to the leak. Link to comment Share on other sites More sharing options...
sematriclen Posted April 15, 2003 Share Posted April 15, 2003 just a question if you caulked the entire hollow box it will still leak and there is like a cheat that shows any leaks while in game it comes up pink but i cant remember the cheat to do it Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 15, 2003 Share Posted April 15, 2003 sematriclen: that's r_clear 1. lukeskywalker1: listen to wedge! If you use sof2map in GtkRadiant then the red lines don't show up automatically, you have to load them up in File menu with Pointfile. Once they are shown, just follow them in 3D view to find the place where the line goes outside of your map. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted April 15, 2003 Author Share Posted April 15, 2003 i know im not supposed to put a huge box around, but i can still delete it anyways. ill check it out. if i still cant get it, i found a backup which had like half of the map, ill just remake it. thanks. Link to comment Share on other sites More sharing options...
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