Mix_Master2k Posted April 20, 2003 Share Posted April 20, 2003 how would i go about doing this? Id like to make one of a city, like new york where i can get the buildings, lots of buildings in the background. thanks in advance -Mix Master Link to comment Share on other sites More sharing options...
superdude201 Posted April 20, 2003 Share Posted April 20, 2003 I dunno i dont think its possible cause i'm making a map which is around a town and would look better with buildings around it. Link to comment Share on other sites More sharing options...
wedge2211 Posted April 22, 2003 Share Posted April 22, 2003 Hmmm...I wrote a tutorial on making terrain skies, but I don't know how to do a cityscape. Link to comment Share on other sites More sharing options...
Mix_Master2k Posted April 27, 2003 Author Share Posted April 27, 2003 anyone? Custom sky shaders would pwn! Link to comment Share on other sites More sharing options...
Khaza Posted April 27, 2003 Share Posted April 27, 2003 You need a rendering program for that... or if dont have money for that then I suggest making map of the city (in small scale) and use screenshots (6pics: up,down,left,right,forward,behind) from it to create the skybox. I think you need to have fov set to 90 when taking those screenshots. Link to comment Share on other sites More sharing options...
sematriclen Posted April 27, 2003 Share Posted April 27, 2003 ok here is the shader script i made for my city of the matrix textures/matrix/matrixsky { qer_editorimage textures/skies/sky.tga sun 0.976471 1 0.0509804 75 90 360 surfaceparm sky surfaceparm noimpact surfaceparm nomarks notc q3map_nolightmap skyParms textures/skies/matrixsky 512 - } with the skyParms textures/skies/matrixsky 512 - above u have all ur pictures of ur city backdrop that u want (remember they must be divisable by 2 i.e. 512 by 512) like mysky_lf, mysky_rt, mysky_ft, mysky_bk, mysky_up, mysky_dw **replacing mysky with ur shader and the 512 - willput them all together making the shader but u must have the sky .tga's in the textures/skies/ path Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 27, 2003 Share Posted April 27, 2003 lol, sorry, sematriclen, but his problem is not the missing shader code but the missing 6 pictures with a city look. I don't promise anything but I also need one. Of course not a Matrix style city of nowadays, but a more Star Wars like. So probably I gonna make one. I don't know yet. So don't count on me. If you decide to render one for yourself there are excellent building models on the net. If you aren't lucky enough you have to ask 20+ person to give you permission. Link to comment Share on other sites More sharing options...
Mix_Master2k Posted April 28, 2003 Author Share Posted April 28, 2003 how do you egt the pictures into the script? I could easily get the pictures i need, i just need to know how to fit them to a script -Mix Master Link to comment Share on other sites More sharing options...
wedge2211 Posted April 28, 2003 Share Posted April 28, 2003 You name the six images xxx_ft, xxx_bk, xxx_lf, xxx_rt, xxx_up, and xxx_dn, corresponding to the sixe right-angle directions. Then, in your shader script, include the line "skyParms textures/skies/xxx 512 -", xxx is whatever name you gave to your sky. The 512 is the cloudheight, don't worry about that. You can just use sematriclen's shader that he posted, it has a sun and will emit light. To have a non-lighting skybox, omit the "sun" line from that shader. Link to comment Share on other sites More sharing options...
sematriclen Posted April 28, 2003 Share Posted April 28, 2003 why not try and ask to use the shader from corescant in the map "jedicouncilgc" or sumthin like that????? Link to comment Share on other sites More sharing options...
Mix_Master2k Posted April 28, 2003 Author Share Posted April 28, 2003 it looks too flat and fake :/ I want to try to get something that looks set back like the trees in the yavin setting, only with cities Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 28, 2003 Share Posted April 28, 2003 Originally posted by sematriclen why not try and ask to use the shader from corescant in the map "jedicouncilgc" or sumthin like that????? Because it's not a sky shader, it's just a simple shader which is good for only ONE window (as in Coruscant in the original game), not for surrounding a city. Link to comment Share on other sites More sharing options...
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