sematriclen Posted April 24, 2003 Share Posted April 24, 2003 ok iv noticed that some people have had problems with the basic tutorials so iv gathered heaps of imformation and parts of tutorials and i will make 1 or 2 .map files for each part of the tutorial to show ow its done if i get enought feedback i will release them if not ill just delete them so post here and give me some feedback thanx Sematriclen Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 24, 2003 Share Posted April 24, 2003 I say: do it. But try to do it in a way people can look at it and learn, but can't really just copy things and don't learn anything. Now that's an interesting advice. Anyway, if you need help feel free to ask. Link to comment Share on other sites More sharing options...
Mix_Master2k Posted April 27, 2003 Share Posted April 27, 2003 i think we should come together and make a good tutorial on triggered elevators and make it a sticky since it come up the most often. (unless it already is and i missed it) We should take the most common questions, as not answered by rich deisal, and rip em apart (answer them) What do you think? -Mix Master Link to comment Share on other sites More sharing options...
sematriclen Posted April 27, 2003 Author Share Posted April 27, 2003 ok lets do it then well ill start first HOW TO MAKE A SIMPLE LIFT WITH A TRIGGER: ok to start make ur brush exactly where u want it to be just like a func_plat but instead of it being func_plat make it a func_door for the reason u cant have 2 triggers for a func_plat. now if u want it to be at the bottow set the angle to -1 and if u want it to start up the top give the angle a -2 that fixes the direction now give it the key lip ang the value what ever the lip is i think u get the lip by duplitcating the brush and get the hight like u would with a func_plat but this time take to grids off the hight and if that dont fit exactly then take 1 more off it that will be where the lift stops NOTE: dont forget say if ur lip is 412 high it has to be -412 to go up and 412 if it goes down now just make a trigger like u normally would for a door and point the trigger towards the door (our plat) and make another 1 to make it go back down if it is going to be a lift then id try and make 2 func_usables and just 1 trigger that streches from the first button to the second its just easier that way so this is what the entity screen will be like:: key value angle -1 (or -2 to go down) lip -412 ( or just 412 to go down) soundset door7(just to add affect) targetname lift1(having the triggers being key taget value lift1) and thats ur lift done by a trigger EDIT: ill try to do another one on sumthing else each time i log on which is just bout everyday but if there is sumthin specific ask here and we'll try our best to answer them and maybe we can get a sticky Link to comment Share on other sites More sharing options...
wedge2211 Posted April 27, 2003 Share Posted April 27, 2003 Originally posted by Mix_Master2k i think we should come together and make a good tutorial on triggered elevators and make it a sticky since it come up the most often. (unless it already is and i missed it) We should take the most common questions, as not answered by rich deisal, and rip em apart (answer them) What do you think? -Mix Master http://wso.williams.edu/~jshoer/elevator.htm I posted that in the "RESOURCES THREAD" which is, essentially, a collection of tutorials and links like you're suggesting. Link to comment Share on other sites More sharing options...
Mix_Master2k Posted April 28, 2003 Share Posted April 28, 2003 doh iw asnt clear, i meant triggering by pushing a button, as in not automatic. I havent seen those anywhere. UNless i missed that one too -Mix Link to comment Share on other sites More sharing options...
wedge2211 Posted April 28, 2003 Share Posted April 28, 2003 You could just connect a func_button or a trigger_multiple to that setup... Link to comment Share on other sites More sharing options...
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