Jump to content

Home

Bryar Pistol Alt Fire Behavior


recombinant

Recommended Posts

Does anyone here know if it's possible to modify the bryar pistol's ALT-Fire behavior - specifically, to remove the shaking and charge-up?

 

I'd like the alt-fire to behave basically just like a high powered primary fire, without the charging. Where in the JK2MP code can I accomplish this?

 

Sorry... I'm just a bit rusty after not digging around in the code for a few months.

 

:rolleyes:

Link to comment
Share on other sites

Done.

 

The code in PM_DoChargedWeapons (in bg_pmove.c) seemed to have the biggest effect, since it governs which weapons have the charging effect and which don't.

 

Also CG_AddPlayerWeapon() had some stuff that included the bryar pistol's charging, so I commented that out as well, and...

 

no charging!

 

:D

 

Thanks for your help!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...