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WIP: Via Jedi Trilogy


PRSLou

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Posted

I've started my first map about a week ago. This is an SP level with a working title of Via Jedi I: Death Star II Escape. Later I hope to make Via Jedi II and III. Via Jedi is Latin for "Path of a Jedi."

 

Here are some screenshots...remember the lighting, texturing (especially the roof) and everything is barely even started, I'm just trying to get the scale right and set the basic layout. This is a no force/gun map, so as you have probably guessed, you follow the main character on his Jedi path (I am going to try to have several endings so you may or may not be a Jedi).

 

I'm not giving many more details as far as the storyline goes, but I will need voice actors (I will be playing the main character) but not for a a while since I hardly have anything done yet.

 

My mapping website is http://louis.hirailjunction.com As I progress I will update this thread as well as my website.

 

Here is a link to my skin for the main character http://www.lucasforums.com/showthread.php?s=&threadid=97834

 

viajedi7.jpg

 

viajedi8.jpg

Posted

Yeah, looks like a good start. But check those bevel caps of the big door to space. Maybe they shouldn't be all black, but rather have the same texture as the surrounding wall (?). I guess there will be later on some more stuff crowding this big area. Well, I realise this is but a very early picture, so don't take my sayings too seriously.

Posted

So Louis, the hangar still is huge (he has a thread at JK2review).

 

Still looking good, but you need to be careful of FPS, with large areas not split up into nodes, you will have trouble. Especially with the reflective floor.

Posted

Thanks for the comments, Thomas, but the largest hangar is not nearly so large any more. I've resized everything down to a more realistic setting, so hopefully it will all work out.

  • 2 weeks later...
Posted

Yes, those are screenshots of my map. Just wanted to let you all know I'm still working on it, and some more shots coming soon.

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