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Converting Quake 3 models...


Vivi987

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Step 1-Import model in 3d studio max 4.0 +

 

Step 2-Modifiy the mesh to fit around the JK2 Skeleton

 

Step 3-Segment where needed

 

Step 4-Add salt and your favorite spices

 

Step 5-Weight the meshes to the skeleton / link hierarchy

 

Step 6-Export to .glm

 

There you go. Have fun! ;).

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lol, thanks for the warning

unfortunately, I suck atthis kinda thing, so if you are good at it, then ready my post on the request board or IM me and take up my request.

But I really want to learn how to do this, so I'm gonna start working on this whenever I get allt eh things I need set-up.

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Where do you get 3d Studio Max, anyway?

Is it something you must buy, or download?

I'm really new to modelling and stuff, I figured it might be easier to convert models of cahracters I liked, rather than to do a good model myslef. Good being the keyword their.

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Dude, that's insane!

Well, since I don't have a spare $3,495, or KaZaa up right now, I guess I'll be sitting at the request board waiting on someone that can do this to come over their and get the Zero model for me. Or, if they can do a better job, then they can make a new one.

If either of you are intrested, than you can check out my topic in the request forum. It's labeled "Zero Model"

By the way, Psyk0Sith, I saw you'r website, and the Models you have a really good. Keep up the good work, man.

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