Danyael Posted May 5, 2003 Share Posted May 5, 2003 Alright, I may be putting this in the wrong place but I am not sure.. here we go.. I am running JAmod1.2 I want to summon an npc so it is like this 0-stormtropper 1-Jan 2-Rodian 3-Custom so this is what I do /g2animent 0 9 2 /models/players/stormtrooper/model.glm /sounds/chars/stormtrooper/misc 100 (my id#) the 0 is for stormtrooper the 9 is for the alignment (attack all but the owner) the 2 is for saber the 100 is for there HP the id# is for me.. the owner the npC will spawn, but, it will attack me, plus it does not have saber, it uses the blaster. I tried it with Jan and she is blaster and then rodian and its the disruptor. I tried custom and used reborn and he runs around with the saber and holds it like the blaster and of course cannot SHOOT from a saber. UGH! any ideas.. am i doing it wrong!?!! when i do /g2platoon with jan, it works, whe will not attack unless attacked, but the stormies attack instantly and so do the rodians. what the heck! LOL Link to comment Share on other sites More sharing options...
MuRaSaMuNe Posted May 6, 2003 Share Posted May 6, 2003 If you use the presets for models, it will spawn it accordingly to their normal weapon (which is a blaster for stormtrooper) and their default alignment (which is evil for stormtrooper). In order to bypass this, simply change the 0 for stormtrooper to 3 for custom. Link to comment Share on other sites More sharing options...
Danyael Posted May 7, 2003 Author Share Posted May 7, 2003 ahh that is what i thought, but the only problem with that is that if i use Jan for instance and do custom(3), when she spawns and I want her to have a lightsaber, she walks around with a blaster and well.. she holds the blaster and never shoots..LOL even if i make her bad, attack all etc.. oh well.. Link to comment Share on other sites More sharing options...
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