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targeting 'target_speaker's with 'fx_runners'


Lucubration

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hi. i've been mapping for a whole week now, and i have an interesting level that's nearing a rough sort of completion. in one section of this map, there are random (yes, set to randomly go off about 20-60 seconds apart) lightning effects. i've tried targeting them (not directional targeting, but normal "use the target" targeting, as explained in the GTKRadiant text) at target_speakers, to have the speakers play a custom thunder mp3. i know the mp3 works because i've tested it by targeting it with a func_button, and the .mp3 played; however, the fx_runner does not trigger the speaker when it fires its lightning effect. other than that, i've gotten pretty much everything else to work. if someone could shed some light on this issue, i would greatly apprectiate it.

 

thanks,

--lucu

 

p.s. - this is a multiplayer level.

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Hmmm, I *think* that should work. An fx_runner fires it targets every time the effect goes off.

 

An alternative you could try would be to set off the effect with a func_timer, instead of the delay and random keys in the fx_runner itself. Then you can target the func_timer at both the effect and the target_speaker.

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well, thanks for the great suggestion. i tried it out and, though it seems like it should work, it doesn't. in fact, it doesn't even fire the lightning, which is odd. i'll have another look at it, but it isn't too hard to set up, so i don't think i made a mistake.

 

--lucu

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