Miss_Stalker Posted May 12, 2003 Share Posted May 12, 2003 Till now I've been using the "FullVis" only. I read about every compiling option on rich's tutorial site but I could hardly understand He mentioned that you should use some process which can take hours too? Please let me know which one to use for my final version. Thank you Link to comment Share on other sites More sharing options...
Tigris Posted May 12, 2003 Share Posted May 12, 2003 Ok your royal highness- Try this: If your using Q3Map2 go to the next step, otherwise download it here! Then- for faster Configuration- download Q3Map2Toolz (sorry, I only found this so far at fp.com, therefore you need a Gamespy-User to download it). Now, after configurating it, you should be able to select your level from the left window and then start configurating the compiler- make sure you have selected the right compiler on every tab- normally it should be "compiler2" with "compiler1" being sof2map.exe. Anyway, for the tabs: Under BSP- select the following: leaktest meta patchmeta VIS fast Now for the tricky part- Light fast patchshadows Bounce "8" Samples "3" Samplesize "4" If your light-entities seem to be too bright either do a compile without the bounce argument OR try the option "bouncescale" (Light-Nextoption-Tab) to something lower than 1... Hope this helps ya a bit Link to comment Share on other sites More sharing options...
Scarlett Posted May 15, 2003 Share Posted May 15, 2003 For lighting, it really just depends on the style you're going for. I love how we have so many options with it. What i've been using for really soft, detailed shadows (using sof2map): sof2map -all -extrawide -patchshadows -samplesize 1 <mapName>.map "all" just does the standard BSP and vis process "extrawide" is what softens the shadows, appling an anti-aliasing (there's also "extra" which does a less detailed job with that) "patchshadows" i think just calculates shadows for patch brushes.. i haven't tested that though "samplesize 1" this is essentially the resolution of the lightmap, or rather the shadow detail. The lower the value, the more detailed they'll be. ..and then i use an ambient lighting of 16 What're the "samples" and "bounce" options for, Tigris? sof2map doesn't support those does it? Link to comment Share on other sites More sharing options...
wedge2211 Posted May 15, 2003 Share Posted May 15, 2003 I've had some bad experiences with -patchmeta... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.