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WIP: Another Link (Legend of Zelda)


Antizac

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Check this out:

 

This is what I put at the bottom of the Readme:

==============================================

Link, The Legend of Zelda, Ocarina of Time, and related media are

© 1986-2003 Nintendo.

 

Soul Calibur, and Soul Calibur 2 are

© 1995 1998 2002 2003 Namco Limited

==============================================

 

By reading this document, at anytime, you have just accepted this as a contract, not hold the creator, LucasArts, Raven, or any

of the third parties mentioned in this document, responsible for any lawsuits, or legal issues that may or maynot incur.

 

I'd like to see them pin a lawsuit on me, now!:D

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his hair is frizzy whith out a hat (hat hair?)

 

and his pointy cheeks were the light, nice job.

 

 

why do you have soul calibur in the read me? they didn't make Link, unless you used sounds from the game then I guess I'll shut up

 

P.S. is his Sword mod compadable?

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Yes, the subject is an M.C. Hammer joke...I'm a lame 80's kid.

 

anyway!

 

quote:

--------------------------------------------------------------------------------

(I think its easier(SP?) to make simplier(SP?) ears than do a more detailed face)

--------------------------------------------------------------------------------

 

1. SP isn't an acronym; it's an abreviation simply for the word "spelling". It's a 2 letter abreviation English teachers use(d) (I'm getting old) to show grammatical errors on student papers. If you saw a red sp next to/above a word, you had spelled it wrong. We use the same abreviation today in these forums when we're too d@mn lazy to "look it up", so it has transformed into a 'spelling unsure' meaning.

 

2. easier yes, simplier...NO. It's more simple. The word you normally would speak there 'simpler' doesn't exist. It's ok to say it (sometimes), but it's not ok to write it. Another one of those English teacher quims..."Ain't ISN'T a word"...but it is in spoken English.

 

Thank you for tuning in...this has been Psynex's Edumucation lesson for the day.

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Originally posted by Antizac

Check this out:

 

This is what I put at the bottom of the Readme:

 

 

I'd like to see them pin a lawsuit on me, now!:D

 

Well, they could actually. Even if you're not taking credit for you they could still get you. That one of the biggest problems OS skinners had with Apple. Even if you changed the apple to a pear or a bannana, the interface is still OS X and must be destroyed. It's called a knockoff, and knockoffs are illegal. I hate that mentallity. I don't think you'll have a problem though. The most they'll come at you with is a cease and decist order meaning you'd have to delete all traces of him on your system. I remember when there was a Mega Man mod for Half-Life that wrote to Capcom asking where they stood on Fan-made items and Capcom was all for it provided there was no profit involved.

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Originally posted by Psynex

2. easier yes, simplier...NO. It's more simple.

 

Thanks Master/Teacher, I'll keep it in mind for future posting. (for the ones who still don't know English is not my first Language)

 

yet more off topic. why has morgan a censorship bar?

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Congrats! I was wondering...since I haven't payed much attention and am too lazy to look right now...how do you make switchable surfaces? If you don't answer for the sheer fact that I can look it up then that's ok; I'll understand. But you'd be doing me a big favor. ;)

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Well every model has it's skin:

 

model_default.skin, model_red.skin, ect...

 

Also there's optional files that go with them called

 

model_default.surf, model_red.surf, ect...

 

In these files you simply tell the game what meshes to remove on the model, in-game. You only, really want to shut off extra parts that aren't necessary (like Kyle's shoulder pad).

 

For example, on Link if you want to shut off his Shield (two seperate meshes) you simply type in Notepad:

 

surfOff "torso_shield torso_shield_back"

 

("torso_shield" and "torso_shield_back" are two seperate meshes.)

 

Now, for meshes that are already turned off like Link's extra hair:

 

surfOn "head_xtra_hair_off"

 

(notice the "_off" at the end - this means that in .glm, it's always off unless you turn it on with the .surf script)

 

Ok, I hoped that helped. =)

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I've been trying to figure that out, myself. I haven't been able to shut on/off surfaces while the game is running. But if you (or anyone, for that matter) find out how, I'd really like to know - because I really need to know how to do that for my SP project.

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