Shadow_Goomba Posted May 20, 2003 Share Posted May 20, 2003 My mp level that I am currently editing keeps on mysteriosly flooding with light! When I compile the map it can not find any leaks....also, even when I delete EVERY SINGLE LIGHT in my level, the problem continues. Anyone know what to do? I haven't found anything that has adressed this problem.:burn1: Link to comment Share on other sites More sharing options...
wedge2211 Posted May 20, 2003 Share Posted May 20, 2003 This sounds like FullBright, which usually appears when there is a leak in your map. You say you have none, but check junk.txt and the pointfile just to be sure. It might be possible that your light phase is not completing properly. Link to comment Share on other sites More sharing options...
War Master Posted May 20, 2003 Share Posted May 20, 2003 I've used brush cleanup in bobToolz to fix that problem a couple of times. Link to comment Share on other sites More sharing options...
Shadow_Goomba Posted May 21, 2003 Author Share Posted May 21, 2003 how in the hey do u get into junk.txt? And what is Bobtoolz? I'm soooo confused... Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 21, 2003 Share Posted May 21, 2003 Originally posted by Shadow_Goomba how in the hey do u get into junk.txt?  Your junk.txt is located in a Hidden Folder.  You can just enter this path in your address bar to open junk.txt:  C:\Documents and Settings\Your User Name\Local Settings\Temp\junk.txt  Just put in your Windows Username for "Your User Name" in the path above. Link to comment Share on other sites More sharing options...
War Master Posted May 21, 2003 Share Posted May 21, 2003 Get GtkRadiant if you don't already have it. I'm not sure if the development versions have the plugins so get an official version. http://qeradiant.com/ In the plugins, look for bobToolz and select Brush Cleanup. Q3map2 is a better compiler than the one that comes with JK2Radiant. Choose this option for bsp Q3Map2 final BSP-meta,-vis,-light-fast-filter-super2. Link to comment Share on other sites More sharing options...
merlinova Posted May 28, 2003 Share Posted May 28, 2003 Another problem might be that your map is too large. I had to size my skybox down in order to get the light entities to work properly... Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted May 30, 2003 Share Posted May 30, 2003 Are you perhaps compiling with BSP Full Vis - Nolight? If so that will happen.... Link to comment Share on other sites More sharing options...
Dreadlord Posted May 30, 2003 Share Posted May 30, 2003 Maybe check to see if you have an ambient light turned on in your worldspawn? I turn on ambience while I'm mapping before I put in the lights - and if one forgets to turn it off it looks horrible... Link to comment Share on other sites More sharing options...
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