Jump to content

Home

[CODE] Adding a new KeyCommand to a animation


Leen_Qualant

Recommended Posts

Hello again.

 

Wondering about adding a new KeyCommand like "Shift" or "CTRL".

 

There is an animation in "animation.cfg" I want to enable in gameplay.

 

BOTH_HOP_B 8068 13 -1 20

BOTH_HOP_F 8081 14 -1 20

BOTH_HOP_L 8095 16 -1 20

BOTH_HOP_R 8111 17 -1 20

 

It's a small sidestep/shuffle. Torso is in the regular "Arms on your side as in normal standing still" pose while you skip a step left/right/back/forward.

 

I would like to add a new "Hold+Direction" key.

Like Shift and CTRL can be used with Walk/Run and Crouch.

I'd like to add a new key that can be mapped so that when hold+direction will call the above animation to execute on the LEGS part, not the torso. Thus I can in a saber stance shuffle to evade while holding my saber ready.

 

 

Is this possible?

Any help appreciated.

 

Be good.

Link to comment
Share on other sites

No new buttons are permitted

Actual buttons that is.

Feel free to define some button, but you will have to set it based on the existing input, not on something new that you want to use.

 

Sorry :/

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...