Vegar01 Posted June 1, 2003 Share Posted June 1, 2003 I ran into a problem when I was going to make a mirror on one of my levels, I found out that I was missing some textures (like the mirror-textures). I looked in the "common" folder in the asset0.pk3 file (and in all the other .pk3s and folders I have), but found only: -caps.jpg -caps_glow.jpg -dissolve.tga -glass2.jpg -mp_blue.jpg -mp_red.jpg (that was all the files in the "common" texturefolder inside asset0.pk3) And I also noticed that I don't have Caulk-Non Solid (or something). I just wondered if anyone know why I'm missing some textures, and where I can find them... I'v tried to reinstall the game twice, and checked if the texture is in the actual game (I checked if the mirror texture was in the yavin_final level, and it wasn't). If any would bothered to send me the missing textures (the ones I know is missing at least), I would be very grateful. Thanks. Link to comment Share on other sites More sharing options...
rgoer Posted June 1, 2003 Share Posted June 1, 2003 A lot of people have encountered the "missing textures" bug in JK2Radiant, and it sounds like you are seeing the same thing thing; GtkRadiant is the fix. Link to comment Share on other sites More sharing options...
Vegar01 Posted June 1, 2003 Author Share Posted June 1, 2003 but... The texture arn't even in the game... so how can that be a JK2Rad bug? Link to comment Share on other sites More sharing options...
rgoer Posted June 1, 2003 Share Posted June 1, 2003 D'oh! I should have read your post more carefully. If you were actually looking in assets0.pk3 and textures were missing, something is broke. To repair a problem like that, I think you'll have to reinstall JK2. Link to comment Share on other sites More sharing options...
wedge2211 Posted June 2, 2003 Share Posted June 2, 2003 Belay that... I noticed that you included all the file extensions (eg, glass2.jpg), which leads me to believe that you are, in fact, looking at the assets0.pk3 directory textures/common/. The mirror surface doesn't actually HAVE an image file associated with it, it's a SHADER. Ditto for most of the glass variants, they all use that glass2.jpg image, but are different SHADERS. Look at shaders/common.shader, you'll find the mirror in there. Or, you could load up the texture set in game and make sure textures > show shaders is checked. Link to comment Share on other sites More sharing options...
rgoer Posted June 2, 2003 Share Posted June 2, 2003 Good catch, Wedge Link to comment Share on other sites More sharing options...
Leslie Judge Posted June 2, 2003 Share Posted June 2, 2003 Ehh, I always go from the bottom upwards, and didn't see this thread has a twin. I mean the other one. Why can't people delete one of the double threads? Anyways, just read what I wrote too. This is an order! Don't make me feel I did redundant job. Link to comment Share on other sites More sharing options...
Vegar01 Posted June 2, 2003 Author Share Posted June 2, 2003 I'v read them both, and I'm grateful for all help. Sorry for the double thread, I didn't know which forum I should post in so i posted in two different forums, but one of them got moved. I understanded the shader-thing, but theres not mentioned any mirror in the common.shader-file My common.shader-file: textures/common/glass { qer_editorimage textures/common/glass2.tga q3map_tesssize 48 qer_trans 0.5 surfaceparm nonopaque surfaceparm trans q3map_nolightmap { map textures/common/glass2 blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR } { map textures/common/glass2 blendFunc GL_ONE GL_ONE tcGen environment } } textures/common/glass_no_tess { qer_editorimage textures/common/glass2.tga qer_trans 0.5 surfaceparm nonopaque surfaceparm trans q3map_nolightmap { map textures/common/glass2 blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR } { map textures/common/glass2 blendFunc GL_ONE GL_ONE tcGen environment } } textures/common/glass_reflective { qer_editorimage textures/common/glass2.tga q3map_tesssize 48 qer_trans 0.5 surfaceparm nonopaque surfaceparm forcefield surfaceparm trans q3map_nolightmap { map textures/common/glass2 blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR } { // tcMod scale 3 3 map textures/common/glass2 blendFunc GL_ONE GL_ONE tcGen environment } } textures/common/glass_reflective_double-sided { qer_editorimage textures/common/glass2.tga q3map_tesssize 48 qer_trans 0.5 surfaceparm nonopaque surfaceparm forcefield surfaceparm trans q3map_nolightmap cull disable { map textures/common/glass2 blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR } { map textures/common/glass2 blendFunc GL_ONE GL_ONE tcGen environment } } models/players/stormtrooper/caps { q3map_nolightmap { map textures/common/caps } { map textures/common/caps_glow blendFunc GL_ONE GL_ONE rgbGen wave noise 1 0.5 0 2 } } And the mirror-shader/texture doesn't appear in the game (in the yavin-final there is just a yellow wall where there should be a mirror). Any suggestions? *EDIT: Now that i ACTUALLY read the Leslie-post, I found the mirror in the system-texturepack, I just seem to remember being told that the mirror texture was in the common-texturepack. But still, the mirror-shader/texture doesn't show up in the Yavin Final level... But since that's not my actual problem, I'm not going to bother you guys with that, and rather say thanks for the help, thank you very much. Link to comment Share on other sites More sharing options...
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