fattysbox Posted June 1, 2003 Share Posted June 1, 2003 Hello all, As I am new to mapping, I currently have JK2Radiant. However, some people use GTKradiant as there mapping tool of choice. The big question: should I switch to avoid future errors? This may have been discussed before, but what are the advantages/disadvantages to both of them? Thanks in advance! Link to comment Share on other sites More sharing options...
rgoer Posted June 1, 2003 Share Posted June 1, 2003 Disadvantages of JK2Radiant: texture menu errors buggy patch editing buggy brush creation/resizing unable to disable "snap to grid" buggy "undo" awful "redo"Disadvantages of GtkRadiant: uh...As you can see, I, too, favor Gtk. Switch to Gtk, fatty, you won't regret it. Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted June 1, 2003 Share Posted June 1, 2003 I'm tired of using JK2Radiant. Grief, grief, grief. Hey what is a good compiling option using the Q3map2 compiler in GTK Radiant for just testing stuff out? Link to comment Share on other sites More sharing options...
fattysbox Posted June 1, 2003 Author Share Posted June 1, 2003 Thanks fellas, Yeah I already think I am missing some texture sets. Also, sometimes when I create a brush it randomly disappears, not to mention that undo does really suck. Ok, Im convinced... Link to comment Share on other sites More sharing options...
War Master Posted June 1, 2003 Share Posted June 1, 2003 I use both and I wouldn't have it any other way. I would use Gtk full time if my system shaders showed up all the time, if the target2 and target3 waypoint lines would show, if the 3d preview window looked better and if you could see the angles of the entities. I like to have a black background so it sucks that func_groups appear black. And I hate having to resize entity windows all the time. Link to comment Share on other sites More sharing options...
wedge2211 Posted June 2, 2003 Share Posted June 2, 2003 Originally posted by Obsidian-Jovani Hey what is a good compiling option using the Q3map2 compiler in GTK Radiant for just testing stuff out? Either of the options marked "(test)"--they usually have vis -fast, light -fast, or some combination thereof, and none of the fancy light options. Originally posted by War Master I use both and I wouldn't have it any other way. I would use Gtk full time if my system shaders showed up all the time, if the target2 and target3 waypoint lines would show, if the 3d preview window looked better and if you could see the angles of the entities. I like to have a black background so it sucks that func_groups appear black. And I hate having to resize entity windows all the time. What on earth...? You can change the colors with the "Colors" menu, and I don't know what's with the system shaders, you could try a flush/reload shaders. Link to comment Share on other sites More sharing options...
rgoer Posted June 2, 2003 Share Posted June 2, 2003 Wedge, he meant that his personal preference involved working with a black background (probably the "black and green" theme), and that there is no way (that I have found) to change the display color of brushes that have become part of a func_group entity--you can change the colors for "default brush," "selected brush," and "selected brush (camera)," but, alas, no "func_group brush." They remain black, no matter what. It is kind of a sucky behavior, and it caused me to abandon the "black and green" theme in favor of "qe4 original." Link to comment Share on other sites More sharing options...
War Master Posted June 2, 2003 Share Posted June 2, 2003 Where's the option for changing the colors of entities? I'm well aware of flush & reload shaders sometimes I have to hit it 3 times before the shaders show up in the preview window. Sometimes they show up perfectly most of the time they don't show or they look all broken up. It's not a video card driver issue either because I changed cards and it's still the same. I reinstalled GtkRadiant a couple of times. Either way, I'm going to continue to use both editors according to what they are good at. Link to comment Share on other sites More sharing options...
lauser Posted June 3, 2003 Share Posted June 3, 2003 Every now and then I still have to use JK2 Radiant and I hate it!! The ONLY reason I use it is to see clip brushes.....I can't see CLIP texture in GTk!! I mainly use clip over all my stairs to make a smooth transition...instead of bobbing up and down when ingame you just transition quite nicely from stair to stair..... it really works well. Link to comment Share on other sites More sharing options...
Leslie Judge Posted June 3, 2003 Share Posted June 3, 2003 Clip brushes are filtered out by default in GtkRadiant. Go to View \ Filter, or press ALT + 7. Link to comment Share on other sites More sharing options...
lauser Posted June 4, 2003 Share Posted June 4, 2003 rgoer, how dare you post more than me!! LOL..j/k man...cheers.. Link to comment Share on other sites More sharing options...
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