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JK2radiant vs GTKradiant...


fattysbox

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Hello all,

 

As I am new to mapping, I currently have JK2Radiant. However, some people use GTKradiant as there mapping tool of choice.

 

The big question: should I switch to avoid future errors?

 

This may have been discussed before, but what are the advantages/disadvantages to both of them?

 

Thanks in advance!

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Disadvantages of JK2Radiant:

  • texture menu errors
    buggy patch editing
    buggy brush creation/resizing
    unable to disable "snap to grid"
    buggy "undo"
    awful "redo"

Disadvantages of GtkRadiant:

  • uh...

As you can see, I, too, favor Gtk. Switch to Gtk, fatty, you won't regret it.

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I use both and I wouldn't have it any other way. I would use Gtk full time if my system shaders showed up all the time, if the target2 and target3 waypoint lines would show, if the 3d preview window looked better and if you could see the angles of the entities. I like to have a black background so it sucks that func_groups appear black. And I hate having to resize entity windows all the time.

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Originally posted by Obsidian-Jovani

Hey what is a good compiling option using the Q3map2 compiler in GTK Radiant for just testing stuff out?

Either of the options marked "(test)"--they usually have vis -fast, light -fast, or some combination thereof, and none of the fancy light options.

 

Originally posted by War Master

I use both and I wouldn't have it any other way. I would use Gtk full time if my system shaders showed up all the time, if the target2 and target3 waypoint lines would show, if the 3d preview window looked better and if you could see the angles of the entities. I like to have a black background so it sucks that func_groups appear black. And I hate having to resize entity windows all the time.

What on earth...? You can change the colors with the "Colors" menu, and I don't know what's with the system shaders, you could try a flush/reload shaders.

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Wedge, he meant that his personal preference involved working with a black background (probably the "black and green" theme), and that there is no way (that I have found) to change the display color of brushes that have become part of a func_group entity--you can change the colors for "default brush," "selected brush," and "selected brush (camera)," but, alas, no "func_group brush." They remain black, no matter what. It is kind of a sucky behavior, and it caused me to abandon the "black and green" theme in favor of "qe4 original."

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Where's the option for changing the colors of entities? I'm well aware of flush & reload shaders sometimes I have to hit it 3 times before the shaders show up in the preview window. Sometimes they show up perfectly most of the time they don't show or they look all broken up. It's not a video card driver issue either because I changed cards and it's still the same. I reinstalled GtkRadiant a couple of times. Either way, I'm going to continue to use both editors according to what they are good at.

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Every now and then I still have to use JK2 Radiant and I hate it!!

The ONLY reason I use it is to see clip brushes.....I can't see CLIP texture in GTk!! :confused: I mainly use clip over all my stairs to make a smooth transition...instead of bobbing up and down when ingame you just transition quite nicely from stair to stair..... it really works well.

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