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New textures?


MAPSTER

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Posted

I dunno if youve tried this, but this is how I do it.

 

First once the image is made I make sure it has the proper size properties (sorry I forget what they are.) Then what I do is put them in a folder with my map name in it, like so.

 

Game Date/Base/Textures/mapname/image.jpg

 

I hope that helps.

Posted
  Quote
Originally posted by MAPSTER

does anyone know how I can make new textures in jk2radiant?

 

Well you don't make textures with any radiant editor. You make textures with a photo editing program such as Adobe Photoshop or Paint Shop Pro.

 

Follow the advice of powers of 2 and then create a subdirectory with your mapname inside the textures directory. So the path would look like base/textures/yourmapname

 

Then in the editor load up your custom textures and ... texture your brushes.

Posted

If you want to use JPG images, make sure you don't make them progressive. That doesn't work with JO.

 

And a little note for the pic dimesnsions (it is obvious but...): the two dimensions don't have to be the same, so 512x128 works well.

Posted

For my map, I had to use a lot of custom textures, and I made them all and modified them with Photoshop. As long as they're JPEG's and the dimensions are powers of 2, they should work.

Posted

After reading this thread, I now can get my textures to work. But they only work in Single Player.... How can I get them to work in MultiPlayer too???:confused: :confused:

Posted
  Quote
Originally posted by Obsidian-Jovani

For MP you need to set SV_Pure to zero.

 

sv_pure 0

 

And make sure you use /devmap and not /map to load your map.

Posted

Of course, that will only solve the problem for you. When you go to distribute your map, no one else will see your textures unless you pack them into a .pk3 file.

 

1. Get Pakscape (it's really easy to work with) to create pk3 files.

2. Create a folder in a new pk3 called 'Textures'.

3. Copy the folder with your custom textures into the Textures folder.

4. Save the pk3.

5. Place the pk3 in the base folder.

 

Now you won't have to use devmap and sv_pure to see your textures.

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