MAPSTER Posted June 6, 2003 Posted June 6, 2003 does anyone know how I can make new textures in jk2radiant?
tFighterPilot Posted June 6, 2003 Posted June 6, 2003 Put the jpg file in a folder inside the texture folder.
merlinova Posted June 6, 2003 Posted June 6, 2003 If only it were that easy... The only way I've been able to get custom textures to work so far is to alter the in-game textures...
Andur_Sunrider Posted June 6, 2003 Posted June 6, 2003 I dunno if youve tried this, but this is how I do it. First once the image is made I make sure it has the proper size properties (sorry I forget what they are.) Then what I do is put them in a folder with my map name in it, like so. Game Date/Base/Textures/mapname/image.jpg I hope that helps.
tFighterPilot Posted June 6, 2003 Posted June 6, 2003 oh, you were talking about jk2radiant Well, why won't you use GTK Radiant?
Mr. Chopper Posted June 6, 2003 Posted June 6, 2003 The dimensions should be to some power of 2, I believe. i.e. 8,16,32,64,128,256,512,1024....... and so forth and so on.
Obsidian-Jovani Posted June 6, 2003 Posted June 6, 2003 Quote Originally posted by MAPSTER does anyone know how I can make new textures in jk2radiant? Well you don't make textures with any radiant editor. You make textures with a photo editing program such as Adobe Photoshop or Paint Shop Pro. Follow the advice of powers of 2 and then create a subdirectory with your mapname inside the textures directory. So the path would look like base/textures/yourmapname Then in the editor load up your custom textures and ... texture your brushes.
merlinova Posted June 6, 2003 Posted June 6, 2003 Macromedia Fireworks is good for resizing images...
Leslie Judge Posted June 6, 2003 Posted June 6, 2003 If you want to use JPG images, make sure you don't make them progressive. That doesn't work with JO. And a little note for the pic dimesnsions (it is obvious but...): the two dimensions don't have to be the same, so 512x128 works well.
dekerd Posted June 12, 2003 Posted June 12, 2003 For my map, I had to use a lot of custom textures, and I made them all and modified them with Photoshop. As long as they're JPEG's and the dimensions are powers of 2, they should work.
RalKon Posted June 16, 2003 Posted June 16, 2003 After reading this thread, I now can get my textures to work. But they only work in Single Player.... How can I get them to work in MultiPlayer too??? :confused:
Obsidian-Jovani Posted June 18, 2003 Posted June 18, 2003 For MP you need to set SV_Pure to zero. sv_pure 0
EvilCrow Posted June 18, 2003 Posted June 18, 2003 Quote Originally posted by Obsidian-Jovani For MP you need to set SV_Pure to zero. sv_pure 0 And make sure you use /devmap and not /map to load your map.
Eldritch Posted June 18, 2003 Posted June 18, 2003 Of course, that will only solve the problem for you. When you go to distribute your map, no one else will see your textures unless you pack them into a .pk3 file. 1. Get Pakscape (it's really easy to work with) to create pk3 files. 2. Create a folder in a new pk3 called 'Textures'. 3. Copy the folder with your custom textures into the Textures folder. 4. Save the pk3. 5. Place the pk3 in the base folder. Now you won't have to use devmap and sv_pure to see your textures.
PRSLou Posted June 18, 2003 Posted June 18, 2003 Download the latest version of Pakscape at http://richdiesal.jedioutcastmaps.com/tutorials/pakscape_new.zip
RalKon Posted June 18, 2003 Posted June 18, 2003 Thank you everyone.... this really helps me out a lot
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