Druid Bremen Posted June 7, 2003 Share Posted June 7, 2003 Can anyone tell me how to make a forest without using models? Link to comment Share on other sites More sharing options...
Atolm Posted June 7, 2003 Share Posted June 7, 2003 Use lots of brushes or patch meshes. Link to comment Share on other sites More sharing options...
Andur_Sunrider Posted June 7, 2003 Share Posted June 7, 2003 Im currently working on a map that requires a forest, or should I say thats surounded by a forest. Basically what Im going to do, is what was done in the ewok village map at http://www.jedimoves.com except have it day time and not as many tress. Sorry I know its not the greatest explanation, but maybe it could help you out. Link to comment Share on other sites More sharing options...
wedge2211 Posted June 7, 2003 Share Posted June 7, 2003 You can use a forest-looking skybox, and make some shaders that show trees but have an alphs channel so they look like tree "cutouts." Several layers of those shaders could give a good impression of depth. There's also a shader command..."deformVertexes autosprite2" that makes an image rotate about it's long axis to always face the player, that would give you the impression of a solid tree (since it would look like a tree-trunk no matter what angle it's viewed at). Those are only good ideas for "background" trees. Foreground plants should probably still be models, or at the very least, a cylinder trunk with a "leaves" shader way up at the top. Link to comment Share on other sites More sharing options...
Druid Bremen Posted June 9, 2003 Author Share Posted June 9, 2003 the wooded area I am making is in the middle of the map. Well, what are the maximum amount of models that we can use in Radiant? Link to comment Share on other sites More sharing options...
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