Druid Bremen Posted June 7, 2003 Posted June 7, 2003 Can anyone tell me how to make a forest without using models?
Andur_Sunrider Posted June 7, 2003 Posted June 7, 2003 Im currently working on a map that requires a forest, or should I say thats surounded by a forest. Basically what Im going to do, is what was done in the ewok village map at http://www.jedimoves.com except have it day time and not as many tress. Sorry I know its not the greatest explanation, but maybe it could help you out.
wedge2211 Posted June 7, 2003 Posted June 7, 2003 You can use a forest-looking skybox, and make some shaders that show trees but have an alphs channel so they look like tree "cutouts." Several layers of those shaders could give a good impression of depth. There's also a shader command..."deformVertexes autosprite2" that makes an image rotate about it's long axis to always face the player, that would give you the impression of a solid tree (since it would look like a tree-trunk no matter what angle it's viewed at). Those are only good ideas for "background" trees. Foreground plants should probably still be models, or at the very least, a cylinder trunk with a "leaves" shader way up at the top.
Druid Bremen Posted June 9, 2003 Author Posted June 9, 2003 the wooded area I am making is in the middle of the map. Well, what are the maximum amount of models that we can use in Radiant?
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