Rebel Guard Posted June 9, 2003 Share Posted June 9, 2003 Is it posible to take a .BSP decompile it to a .MAP???? Link to comment Share on other sites More sharing options...
Emon Posted June 10, 2003 Share Posted June 10, 2003 No. Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted June 10, 2003 Share Posted June 10, 2003 Did you lose your map file or something? Or just trying to open someone else's bsp file? Link to comment Share on other sites More sharing options...
Rebel Guard Posted June 10, 2003 Author Share Posted June 10, 2003 I lost my.MAP file!!!! Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted June 10, 2003 Share Posted June 10, 2003 If you still have your backup file .bak just rename it with a .map extension. Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 10, 2003 Share Posted June 10, 2003 I realy wondered what that bak is. Link to comment Share on other sites More sharing options...
Rebel Guard Posted June 10, 2003 Author Share Posted June 10, 2003 nope don't have the .bak file See what happened was me and my bro were testing the map so he had the .pk3 file and my computer died on me losing everything on my hard drive so i lost all those files!! so the only file i have is the .bsp from the .pk3 Link to comment Share on other sites More sharing options...
Bell Posted June 10, 2003 Share Posted June 10, 2003 a reverse compiler does exhist. you'll have to google for it. I do know that you can open bsp files with the QuarK editor; google for that too. however, in either instance the textures and i think entities as well will not be restored, just the brushes with no textures. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.