wedge2211 Posted June 10, 2003 Share Posted June 10, 2003 In the BSP process... --- FixTJunctions --- ************ ERROR ************ MAX_ORIGINAL_EDGES What does this mean, and how do I make it go away?! Whatever it is makes the BSP process fail entirely so there's no .prt file and the VIS process can't work, which gives me HOM every-freaking-where. Ugly! Link to comment Share on other sites More sharing options...
rgoer Posted June 10, 2003 Share Posted June 10, 2003 Wow, Wedge, you managed to find an error for which the Google is null. Bad luck indeed. Since Google was a wash, I'm really at a loss, but I can always prescribe the usual: try and get back to a state of .map-ness as it was at the time of your last successful compile. Have you got a decent .bak file lying around? Is there anything particularly suspect that you've added or subtracted from your map since your last working compile? Sorry, bro, I hate it for you. Link to comment Share on other sites More sharing options...
rgoer Posted June 10, 2003 Share Posted June 10, 2003 There are, however, a few Google hits (make that "two Google hits") for "FixTJunctions error": a couple of GtkRadiant bug reports. Maybe you've stumbled on a bug? If you're compiling with q3map2, you might head over to the splashdamage forums and PM ydnar; perhaps he could help you out. Link to comment Share on other sites More sharing options...
wedge2211 Posted June 11, 2003 Author Share Posted June 11, 2003 I tried the splashdamage forums, and I have at least a "quick fix solution." Actually, the quick fix leaves me with pretty good performance overall, so this map is basically all set. Link to comment Share on other sites More sharing options...
Darth_Gringo Posted June 19, 2003 Share Posted June 19, 2003 wedge2211 I got the same problem, what was the solution? Gringo Link to comment Share on other sites More sharing options...
wedge2211 Posted June 19, 2003 Author Share Posted June 19, 2003 The quick fix is a -notjunc flag in the BSP phase. However, this leaves the occasional sparkly here and there. ydnar thinks that this is a bad idea, and a better one is to reduce the number of brushes you have visible, or something like that. But I didn't want to lose brushes, so -notjunc was good enough for me. Link to comment Share on other sites More sharing options...
Darth_Gringo Posted June 20, 2003 Share Posted June 20, 2003 OK well no tjunc it has got to be because I went and broke up the map, into 10 seperate maps, and every map had the same error so I don't think it is an issue with the number of brushes at all. Gringo Link to comment Share on other sites More sharing options...
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