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Should the VIS stage really take this long?


rgoer

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Usually it's the Light stage of compile (I'm using q3map2, by the way) that takes forever, but lately my VIS stage has started taking f o r e v e r. Is it supposed to take this long? I'm talking hours. It never has taken this long in the past. There aren't any error messages in the comiple logs, but I'm still worried that something is causing my VIS process to choke... do you guys ever get VIS times this long?

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It really depends on the map. The more complex the shapes created by your struct brushes, the longer it takes to VIS. VIS times can also increase if you have complicated areaportals or hint brushes. I'm assuming you're referring to Chapel...which, when I looked at it, seems to fall into the "complicated structural brushes" category. You also made references to "hinting" it...is this the first compile since you've placed your hint brushes? The VIS process can also be increased if your hint brushes aren't made properly. (For example, did you cover all sides of the brush with "hint?" That will create a new split for every face of the brush. It's better to texture one side of the brush with hint and the rest with common/skip, which is a shader that ydnar made and included with q3map2 in the q3map2/extras folder. Ditto for areaportals.)

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Hey, thanks for the info about that whole "only hint one face" deal... I wish I'd known that before. Same goes for areaportals, too? Why the hell weren't we all told this in the beginning? Will "nodraw" work as well as "skip?" Or do I need to use "skip" instead? Do I need to include the "skip" texture with my .pk3 if I use it?

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Skip is a special shader by ydnar that is ignored at compile time, so I assume nodraw/caulk won't substitute. But I haven't tried. And since it's a compile-time-only shader (like hint and areaportal), you don't need to include it in the pk3.

 

If your performance isn't boosted much, you can also just delete the hints. They usually bog down the compiler a little. But sometimes a long compile is well worth it to increase FPS.

 

You're welcome, any time. :)

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