DiscoHappy Posted June 19, 2003 Share Posted June 19, 2003 I made a charactor in 3dsmax a couple days ago, compiled it (Thanks to PsycoSith.) and ran it in jedi outcast. i spotted several problems immediatly. 1. My lightsaber was way off on positioning, it was several paces away from my charactor (i went back and couldnt see any tags out of place so i dont know what the problem is.) 2. It had large gaps in between segments of my charactor (Does anyone have a good technique for weighing the edge verticies???) If anybody could help with these problems i would really apreciate it. Thanks. Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 19, 2003 Share Posted June 19, 2003 Show screenshots. Link to comment Share on other sites More sharing options...
Hindy Posted June 19, 2003 Share Posted June 19, 2003 Ok mate Im gonna throw a few suggestions your way to try and help... 1.) Did you weight the verts on the right hand to the rhang_tag bone? I normally weight the top row of verts to the rradiusX then the middle section to the rhand and the remainder to the rhang_tag (from the tag position to the fingers...) 2.) Did you use the "50/50" method where the joining verts to parts of the mesh which use different bones are weighted .5 to each bone? For example where the lhumerus & lhumerusX meet you would half weight the verts in between those bones.. You could also try importing your XSI back into Max as it might be distorted and skewed which could point to a problem. Stick with it... at least you dont have a model with a backwards head & torso! Im trying to fix my own model as we speak... Hope that helps, if not say so Link to comment Share on other sites More sharing options...
DiscoHappy Posted June 20, 2003 Author Share Posted June 20, 2003 Hey thanks hindy, I appreciate your help. By the way Gollum would be cool as a jo skin hope you have more luck on him than i have on mine. Link to comment Share on other sites More sharing options...
DiscoHappy Posted June 20, 2003 Author Share Posted June 20, 2003 By the way do you know the best type of geometry to make a cloak and hood??? Link to comment Share on other sites More sharing options...
Hindy Posted June 20, 2003 Share Posted June 20, 2003 I ve never made a cloak only loincloth and tunics but I just use quads and extrude downwards... Remember you can always use a transparency shader to get a better shape Link to comment Share on other sites More sharing options...
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