mli Posted June 20, 2003 Share Posted June 20, 2003 See those lines in the gray texture? Why do those show up? The whole thing is made of seperate quadrillateral solids. Is there any way to get rid of the lines between these solids? Link to comment Share on other sites More sharing options...
photopaint Posted June 20, 2003 Share Posted June 20, 2003 it is where there brushes meet that u have cut. select all the surface area of all those textuers and re-textuer it if not just line them up so they match Link to comment Share on other sites More sharing options...
mli Posted June 20, 2003 Author Share Posted June 20, 2003 Yes, I've already retextured it. As for it being aligned correctly, of course it was aligned. Nothing seems to work. I think it has something to do with the lighting. Link to comment Share on other sites More sharing options...
Business_Eskimo Posted June 20, 2003 Share Posted June 20, 2003 Yes it seems to do that, it is often less noticeable when you do a "full" compile with light bounce and such. But other than that, there isn't much I know you can do. Link to comment Share on other sites More sharing options...
mli Posted June 21, 2003 Author Share Posted June 21, 2003 Ok, this time I used: bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8 for the compile. It fixed the lines on the front part of the structure, but the top is still screwed up. REALLY badly. http://www.hostedsites.ravenfiles.com/~rkredemp/misc/shot0000.jpg Link to comment Share on other sites More sharing options...
Emon Posted June 21, 2003 Share Posted June 21, 2003 Add q3map_nonplanar to the shader, make it a patch mesh, or use Phong shading with -shade -shade 135 (adjust that number if it doesn't work). Link to comment Share on other sites More sharing options...
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