mli Posted June 20, 2003 Posted June 20, 2003 See those lines in the gray texture? Why do those show up? The whole thing is made of seperate quadrillateral solids. Is there any way to get rid of the lines between these solids?
photopaint Posted June 20, 2003 Posted June 20, 2003 it is where there brushes meet that u have cut. select all the surface area of all those textuers and re-textuer it if not just line them up so they match
mli Posted June 20, 2003 Author Posted June 20, 2003 Yes, I've already retextured it. As for it being aligned correctly, of course it was aligned. Nothing seems to work. I think it has something to do with the lighting.
Business_Eskimo Posted June 20, 2003 Posted June 20, 2003 Yes it seems to do that, it is often less noticeable when you do a "full" compile with light bounce and such. But other than that, there isn't much I know you can do.
mli Posted June 21, 2003 Author Posted June 21, 2003 Ok, this time I used: bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8 for the compile. It fixed the lines on the front part of the structure, but the top is still screwed up. REALLY badly. http://www.hostedsites.ravenfiles.com/~rkredemp/misc/shot0000.jpg
Emon Posted June 21, 2003 Posted June 21, 2003 Add q3map_nonplanar to the shader, make it a patch mesh, or use Phong shading with -shade -shade 135 (adjust that number if it doesn't work).
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