Livingdeadjedi Posted June 28, 2003 Share Posted June 28, 2003 ok heres how Now have made a large area with structural brushes and only detail on some small buildings... but as ya know from my other post i kept getting the MAX VISIBILITY ERROR but then i had an APIPHANY in the BSP it says BLOCK SIZE 1024 1024 1024 this is seperate to Gridsize as thats for the light so i tried typing in BlockSize 4096 4096 4096 and now its rendering dont know if it will work.. but by the looks of it its part of the vis size and increases the size of the brushes you can have.. I HOPE Link to comment Share on other sites More sharing options...
Business_Eskimo Posted June 29, 2003 Share Posted June 29, 2003 Great. Glad you got it working. Link to comment Share on other sites More sharing options...
Leslie Judge Posted July 1, 2003 Share Posted July 1, 2003 Blocksize is the default splitting size for VIS portals. It doesn't mean that you can't have bigger than that (but you can't ), it means that starting from (0, 0, 0) VIS will create a split in every <blocksize> units without asking you. So making blocksize bigger makes fewer splits and fewer portals. This is useful every time, especially with large open areas wich you have, LDJ. Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted July 3, 2003 Author Share Posted July 3, 2003 yep i do tend to overdo level size ROFL ive been playing EF2 lately and the way they do it is cool...lots of levels but split up into smaller parts Link to comment Share on other sites More sharing options...
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